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src/content/docs/about/changelog.md

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description: Record of all FLowPilot changes per version update.
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---
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### v0.9.3
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**Upcomming**
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_xx/09/2024_
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- Fix: Crash on Demo Map when you don't have a class to spawn, but still play the game. Gracefully Log and Exit instead of crash.
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- Update: Set default spawn lifetime to persistent
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- Update: Move Defines to FlowPilotGlobals.h
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- Add: Automatic Documentation export to FlowPilot.dev
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- Fix: Rare crash when Task was selected without Outer Class.
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- Update: Remove Root Task and Children from details view. No longer needed as the Tree view works correctly.
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- Add: New Option to spawn Class at a specific world location/rotation
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- Feature: Allows changing ticking group in Project Settings.
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- Fix: Parallel Task was not respecting disabled nodes.
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- Updates: Demo Maps and basic TP Character to remove Dependencies.
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- Add: Modal to confirm task deletion
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- Update: Default Root node is named after data asset now upon creation
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- Add: Flow Pilot asset can be created from the Content Browser via the Gameplay Menu
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### v0.9.2
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_24/08/2024_

src/content/docs/about/intro.mdx

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- **Efficient Prefetching System** for optimized actor access
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- **Automatic Lifetime Control** to automatically despawn actors (or not) when FlowPilot execution ends
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## 📦 What's Included
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- **Content Map:** Check each individual FlowPilotTasks to know how they work
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- **Game Map Template:** Check how you can integrate in a full level, with streaming levels, spawn, despawn, logic gating, simple character setup, progression, ui notifications, etc.
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- **TagActorComponent:** Simple Component to Tag actors, so that they are easy to reference in your FlowPilot assets
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- **Example Component:** Component with barebones Health and Inventory Logic to support Game Map Template
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## 🏁 Getting Started
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1. Download and install [FlowPilot from the Unreal Engine Marketplace](https://spotlesslink.com/4lyb6)
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2. Open the Content Example Map and play around with FlowPilot Data assets

src/content/docs/about/roadmap.md

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## Possible Future Features
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- UFPTask_Transition: Allow choosing any task in the Sequence and Jump to it.
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- UFPTask_Checkpoint: Allow saving a set of user define data.
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- UFPTask_ReloadFromLastCheckpoint: Allow restarting FlowPilot and run up to last Hit Checkpoint
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- UFPTask_BackgroundWork: Allow Pushing/Popping a Background work job. Something that is spawned for work and un-managed by FlowPilot
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- Editor: Copy/Paste from FlowPilot TreeView in Editor
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- Editor: Allow swapping Class Type in TreeView versus DetailView only.
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- Perf: Move all Tick methods to FlowPilotSystemComponent
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- Perf: Multithreading/Jobification of Ticking Tasks / Background Jobs
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- Core: Diffing FlowAsset Versions
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- Core: Export to Text File
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- [ ] UFPTask_Transition: Allow choosing any task in the Sequence and Jump to it.
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- [ ] UFPTask_Checkpoint: Allow saving a set of user define data.
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- [ ] UFPTask_ReloadFromLastCheckpoint: Allow restarting FlowPilot and run up to last Hit Checkpoint
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- [ ] UFPTask_BackgroundWork: Allow Pushing/Popping a Background work job. Something that is spawned for work and un-managed by FlowPilot
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- [x] Editor: Copy/Paste from FlowPilot TreeView in Editor
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- [x] Editor: Allow swapping Class Type in TreeView versus DetailView only.
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- [ ] Perf: Move all Tick methods to FlowPilotSystemComponent
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- [ ] Perf: Multithreading/Jobification of Ticking Tasks / Background Jobs
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- [ ] Core: Diffing FlowAsset Versions
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- [ ] Core: Export to Text File

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