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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requestedupstreamupstream issue (riotapi-schema or Riot API spec)upstream issue (riotapi-schema or Riot API spec)
Description
Riot can't seem to make-up their mind about these. i32, f32, f64. It's wild card madness and in Rust these end up being deserialization errors, compile errors, etc.
We had to make a local edit to make these all f64 while the dust settles.
Is there a better way to make these sorts of things less fragile?
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bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requestedupstreamupstream issue (riotapi-schema or Riot API spec)upstream issue (riotapi-schema or Riot API spec)