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Tic-Tac-Toe.py
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from collections import deque
class TicTacToeGame:
def __init__(self, matrix: list, board: str, players: dict, move: deque):
self.matrix = matrix
self.board = board
self.players = players
self.move = move
def check_win(self, player):
checks = {
"vertical": ([-1, -1], 0),
"horizontal": (0, [1, 1]),
"diagonal": [(-1, -1, 1, 1), (1, -1, -1, 1)]
}
symbol = self.players[player]
for row in range(3):
for col in range(3):
if self.matrix[row][col] == symbol:
winner = True
m_row = row
for num in checks["vertical"][0]:
try:
m_row += num
if self.matrix[m_row][col] != symbol:
winner = False
break
except IndexError:
winner = False
break
if winner:
return True
winner = True
m_col = col
for num in checks["horizontal"][1]:
try:
m_col += num
if self.matrix[row][m_col] != symbol:
winner = False
break
except IndexError:
winner = False
break
if winner:
return True
if self.matrix[0][0] == symbol and self.matrix[1][1] == symbol and self.matrix[2][2] == symbol or \
self.matrix[0][-1] == symbol and self.matrix[1][-2] == symbol and self.matrix[2][-3] == symbol:
return True
return False
def new_position(self):
player = self.move.popleft()
while True:
position = input(f"{player} choose a free position [1-9]: ")
if position.isdigit():
if 1 <= int(position) <= 3:
if self.matrix[0][int(position)-1] == 'X' or self.matrix[0][int(position)-1] == 'O':
print("Position is not free!")
else:
self.matrix[0][int(position)-1] = self.players[player]
break
elif 4 <= int(position) <= 6:
if self.matrix[1][int(position)-4] == 'X' or self.matrix[1][int(position)-4] == 'O':
print("Position is not free!")
else:
self.matrix[1][int(position)-4] = self.players[player]
break
elif 7 <= int(position) <= 9:
if self.matrix[2][int(position)-7] == 'X' or self.matrix[2][int(position)-7] == 'O':
print("Position is not free!")
else:
self.matrix[2][int(position)-7] = self.players[player]
break
else:
print("Choose valid position [1-9]")
else:
print("Position must be digit between 1-9")
print(self.edit_board())
self.move.append(player)
return [self.check_win(player), player]
def draw(self):
for row in range(3):
for col in range(3):
if self.matrix[row][col] == ' ':
return False
return True
def edit_board(self):
self.board = f"| {self.matrix[0][0]} | {self.matrix[0][1]} | {self.matrix[0][2]} |\n| {self.matrix[1][0]} | {self.matrix[1][1]} | {self.matrix[1][2]} |\n| {self.matrix[2][0]} | {self.matrix[2][1]} | {self.matrix[2][2]} |"
return self.board
def setup():
matrix = [[' '] * 3 for _ in range(3)]
board = "| | | |\n| | | |\n| | | |"
player_one = input("Player one name: ")
while True:
player_two = input("Player two name: ")
if player_two != player_one:
break
print("Second player cannot have the same name as the first player!")
player_one_plays_with = input(f"{player_one} would like to play with 'X' or 'O'? ").upper()
if player_one_plays_with == "O":
players = {player_one: "O", player_two: "X"}
move = deque([player_two, player_one])
else: # if player one plays with 'X' or gave invalid character
players = {player_one: 'X', player_two: 'O'}
move = deque([player_one, player_two])
return [matrix, board, players, move]
def start_game(items):
print("This is the numeration of the board:\n| 1 | 2 | 3 |\n| 4 | 5 | 6 |\n| 7 | 8 | 9 |")
print(f"{items[-1][0]} plays with 'X', he starts first!")
game = TicTacToeGame(*items)
return game
def play():
game = start_game(setup())
while True:
have_winner = game.new_position()
if have_winner[0]:
print(f"{have_winner[1]} won!")
restart = input("type \"r\" to restart the game: ").lower()
if restart == "r":
play()
else:
break
draw = game.draw()
if draw:
print("The game is draw!")
restart = input("type \"r\" to restart the game: ").lower()
if restart == "r":
play()
else:
break
play()