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G422_SIM_CONTROLS.cpp
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660 lines (477 loc) · 16.1 KB
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//
//
#include "G422.h"
#include "G422_MDL_DVC.h"
#include "G422_DVC.h"
bool G422::clbkVCMouseEvent(int id, int ev, VECTOR3 &p)
{
int ctrlSet = HIWORD(id);
int ctrlID = LOWORD(id);
//static const int mfdInputLineup[4] = {MFD_LEFT, MFD_RIGHT, MFD_USER1, MFD_USER2};
switch(ctrlSet)
{
case VC_CTRLSET_MFDK:
{
//
bool op = oapiProcessMFDButton(ctrlID / 12, ctrlID % 12, ev);
static bool hold = false;
if (!hold)
{
PlayVesselWave3(SFXID, SFX_VC_POP);
//PlayVesselWave3(SFXID, op? SFX_VC_BEEP : SFX_VC_POP);
hold = true;
} else
{
if (ev & PANEL_MOUSE_UP)
{
hold = false;
//
}
}
}
return true;
case VC_CTRLSET_MFDC:
//
switch(ctrlID % 3)
{
case 0: // select keys...
PlayVesselWave3(SFXID, SFX_VC_POP);
oapiSendMFDKey(ctrlID / 3, OAPI_KEY_F1);
return true;
case 1: // power buttons...
PlayVesselWave3(SFXID, SFX_VC_POP);
oapiSendMFDKey(ctrlID / 3, OAPI_KEY_ESCAPE);
return true;
case 2: // menu keys...
PlayVesselWave3(SFXID, SFX_VC_POP);
oapiSendMFDKey(ctrlID / 3, OAPI_KEY_GRAVE);
return true;
}
case VC_CTRLSET_EICAS_C1:
case VC_CTRLSET_EICAS_C2:
{
UINT btn = (UINT)(p.x*6.0) + ((p.y > .5)? 7 : 1);
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode((ctrlSet == VC_CTRLSET_EICAS_C1)? 0 : 1, btn);
return true;
}
case VC_CTRLSET_EICAS_P1L:
case VC_CTRLSET_EICAS_P1R:
{
UINT btn = (UINT)(p.y*6.0) + ((ctrlSet == VC_CTRLSET_EICAS_P1L)? 1 : 7);
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode(2, btn);
return true;
}
case VC_CTRLSET_EICAS_P2L:
case VC_CTRLSET_EICAS_P2R:
{
UINT btn = (UINT)(p.y*6.0) + ((ctrlSet == VC_CTRLSET_EICAS_P2L)? 1 : 7);
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode(3, btn);
return true;
}
case VC_CTRLSET_EICAS_E1L:
case VC_CTRLSET_EICAS_E1R:
{
UINT btn = (UINT)(p.y*6.0) + ((ctrlSet == VC_CTRLSET_EICAS_E1R)? 1 : 7);
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode(4, btn);
return true;
}
case VC_CTRLSET_EICAS_E2L:
case VC_CTRLSET_EICAS_E2R:
{
UINT btn = (UINT)(p.y*6.0) + ((ctrlSet == VC_CTRLSET_EICAS_E2R)? 1 : 7);
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode(5, btn);
return true;
}
case VC_CTRLSET_EICAS_PWR:
{
PlayVesselWave3(SFXID, SFX_VC_POP);
selEicasMode(ctrlID, (ev == PANEL_MOUSE_LBDOWN)? abs(VC_eicas_screens[ctrlID]) : -abs(VC_eicas_screens[ctrlID]));
return true;
}
case VC_CTRLSET_SWITCHES:
{
//strcpy(oapiDebugString(), "tick...");
//
VCSwitch &sw = VCSwitches[ctrlID];
if (ev & (PANEL_MOUSE_LBUP | PANEL_MOUSE_RBUP)) // spring-loaded switches revert when released
{
switch (sw.mgid)
{
case MGID_SW3_RAMX_IGN:
case MGID_SW3_EMAIN_IGN:
case MGID_SW3_APU_PACK_A:
case MGID_SW3_APU_PACK_B:
// the above switches are spring-loaded only on top position...
if (sw.pos != SW3_UP) return false;
case MGID_SW3_EMAIN_MODE:
case MGID_SW3_RAMX_MODE:
//
sw.setPos(SW3_MID, this);
PlayVesselWave3(SFXID, SFX_VC_TICK);
return true;
}
return false;
}
if( !sw.flick(ev == PANEL_MOUSE_LBDOWN, this) )
{
PlayVesselWave3(SFXID, SFX_VC_POP);
return false;
}
PlayVesselWave3(SFXID, SFX_VC_FLICK);
//sprintf(oapiDebugString(), "mesh ID = %d | ctrl ID = %d", sw.mgid, ctrlID);
// allSystemsReset = false;
switch (sw.mgid)
{
// flight controls..
//
case MGID_SW3_GEAR:
if (sw.pos == SW3_UP) landingGears->toggle(false); // gears are backwards (false means retract)
if (sw.pos == SW3_DOWN) landingGears->toggle(true);
return true;
case MGID_SW3_CANARD:
if (sw.pos == SW3_UP) canards->toggle(true);
if (sw.pos == SW3_DOWN) canards->toggle(false);
return true;
case MGID_SW3_VISOR:
if (sw.pos == SW3_UP) visor->toggle(true);
if (sw.pos == SW3_DOWN) visor->toggle(false);
return true;
case MGID_SW3_RCS:
if (sw.pos == SW3_UP) rcs->toggle(true);
if (sw.pos == SW3_DOWN) rcs->toggle(false);
return true;
/*
case MGID_SW3_BAY:
if (sw.pos == SW3_UP) bayDoors->toggle(true);
if (sw.pos == SW3_DOWN) bayDoors->toggle(false);
return true;
*/
// main engines...
//
case MGID_SW3_EMAIN_MODE: // mode switch
if (sw.pos == SW3_UP) { cueEngines(engMain_L, RT66::ENG_INLT_OPEN); cueEngines(engMain_R, RT66::ENG_INLT_OPEN); }//inltDoors->toggle(false);
if (sw.pos == SW3_DOWN) { cueEngines(engMain_L, RT66::ENG_INLT_CLSE); cueEngines(engMain_R, RT66::ENG_INLT_CLSE); }//inltDoors->toggle(true);
return true;
case MGID_SW3_EMAIN_REHEAT:
if (sw.pos == SW2_UP) burner_toggle = 1;
else burner_toggle = 0;
return true;
// this is a bit kludge-ish... the ideal thing would be to simulate turbine RPM or something
// but for now this should kinda do the trick....
//
case MGID_SW3_EMAIN_IGN:
//if (sw.pos == SW3_UP && main_eng_mode == 0) main_eng_mode = 1;
//if (sw.pos == SW3_DOWN && main_eng_mode == 1) main_eng_mode = 0;
if (sw.pos == SW3_UP) { cueEngines(engMain_L, RT66::ENG_SPOOLUP); cueEngines(engMain_R, RT66::ENG_SPOOLUP); }
if (sw.pos == SW3_DOWN) { cueEngines(engMain_L, RT66::ENG_SPOOLDOWN); cueEngines(engMain_R, RT66::ENG_SPOOLDOWN); }
return true;
case MGID_SW3_EMAIN_BRNRIGN:
if (sw.pos == SW3_UP ) main_ign_sqnc = 2;
if (sw.pos == SW3_MID ) main_ign_sqnc = 1;
if (sw.pos == SW3_DOWN) main_ign_sqnc = 0;
return true;
case MGID_SW3_RAMX_IGN:
if (sw.pos == SW3_UP) cueEngines(engRamx, RAMCASTER::ENG_START);//ramcaster_mode = 1;
if (sw.pos == SW3_DOWN) cueEngines(engRamx, RAMCASTER::ENG_STOP );//ramcaster_mode = 0;
return true;
case MGID_SW3_RAMX_DOOR:
if (sw.pos == SW3_UP) ramxDoors->toggle(true);
if (sw.pos == SW3_DOWN) ramxDoors->toggle(false);
return true;
case MGID_SW3_RAMX_MODE:
if (!ramcaster_mode) return true; // off...
//
if (sw.pos == SW3_UP) cueEngines(engRamx, RAMCASTER::ENG_RUNHI);
if (sw.pos == SW3_DOWN) cueEngines(engRamx, RAMCASTER::ENG_RUNLO);
return true;
case MGID_SW2_THR_AUTH:
if (sw.pos == SW2_UP) thr_authority = 0;
if (sw.pos == SW2_DOWN) thr_authority = 1;
return true;
case MGID_SW2_MSFEED_R:
if (sw.pos == SW2_UP)
{
engMain_R.feed |= RT66::FUEL_PUMP;
PlayVesselWave3(SFXID, SFX_FUELPUMP_MAIN, LOOP);
}
if (sw.pos == SW2_DOWN)
{
engMain_R.feed &= ~RT66::FUEL_PUMP;
if (VCSwitches[VC_swIndexByMGID[MGID_SW2_MSFEED_L]].pos == SW2_DOWN)
StopVesselWave3(SFXID, SFX_FUELPUMP_MAIN);
}
return true;
case MGID_SW2_MSFEED_L:
if (sw.pos == SW2_UP)
{
engMain_L.feed |= RT66::FUEL_PUMP;
PlayVesselWave3(SFXID, SFX_FUELPUMP_MAIN, LOOP);
}
if (sw.pos == SW2_DOWN)
{
engMain_L.feed &= ~RT66::FUEL_PUMP;
if (VCSwitches[VC_swIndexByMGID[MGID_SW2_MSFEED_R]].pos == SW2_DOWN)
StopVesselWave3(SFXID, SFX_FUELPUMP_MAIN);
}
return true;
case MGID_SW2_MSFEED_C:
if (sw.pos == SW2_UP)
{
// engRamx.feed |= RAMCASTER::FUEL_PUMP;
PlayVesselWave3(SFXID, SFX_FUELPUMP_RAMX, LOOP);
}
if (sw.pos == SW2_DOWN)
{
// engRamx.feed &= ~RAMCASTER::FUEL_PUMP;
StopVesselWave3(SFXID, SFX_FUELPUMP_RAMX);
}
return true;
case MGID_SW3_OXYFEED_R:
if (sw.pos == SW2_UP)
{
engMain_R.feed |= RT66::OXY_PUMP;
PlayVesselWave3(SFXID, SFX_FUELPUMP_OXY, LOOP);
}
if (sw.pos == SW2_DOWN)
{
engMain_R.feed &= ~RT66::OXY_PUMP;
if (VCSwitches[VC_swIndexByMGID[MGID_SW3_OXYFEED_L]].pos == SW2_DOWN)
StopVesselWave3(SFXID, SFX_FUELPUMP_OXY);
}
return true;
case MGID_SW3_OXYFEED_L:
if (sw.pos == SW2_UP)
{
engMain_L.feed |= RT66::OXY_PUMP;
PlayVesselWave3(SFXID, SFX_FUELPUMP_OXY, LOOP);
}
if (sw.pos == SW2_DOWN)
{
engMain_L.feed &= ~RT66::OXY_PUMP;
if (VCSwitches[VC_swIndexByMGID[MGID_SW3_OXYFEED_R]].pos == SW2_DOWN)
StopVesselWave3(SFXID, SFX_FUELPUMP_OXY);
}
return true;
case MGID_SW2_SYSFEED_RCS:
if (sw.pos == SW2_UP) PlayVesselWave3(SFXID, SFX_FUELPUMP_APU, LOOP);
if (sw.pos == SW2_DOWN) StopVesselWave3(SFXID, SFX_FUELPUMP_APU);
return true;
case MGID_SW3_APU_PACK_A:
//case MGID_SW3_APU_PACK_B:
if (sw.pos == SW3_UP) cueEngines(apu, APU::ENG_START);
if (sw.pos == SW3_DOWN) cueEngines(apu, APU::ENG_STOP);
return true;
case MGID_SW3_STBYIGN_OMS:
if (sw.pos == SW2_UP) cueSystems(G422_SYSID_RCOMS, RCOMS::CUE_OMS_STBY, 1);
if (sw.pos == SW2_DOWN) cueSystems(G422_SYSID_RCOMS, RCOMS::CUE_OMS_STBY, 0);
return true;
case MGID_SW3_STBYIGN_RCS:
if (sw.pos == SW2_UP) cueSystems(G422_SYSID_RCOMS, RCOMS::CUE_RCS_STBY, 1);
if (sw.pos == SW2_DOWN) cueSystems(G422_SYSID_RCOMS, RCOMS::CUE_RCS_STBY, 0);
return true;
case MGID_SW2_APU_RAMX:
if (sw.pos == SW2_UP)
{
engRamx.feed |= RAMCASTER::FUEL_PUMP;
// PlayVesselWave3(SFXID, SFX_FUELPUMP_RAMX, LOOP);
}
if (sw.pos == SW2_DOWN)
{
engRamx.feed &= ~RAMCASTER::FUEL_PUMP;
// StopVesselWave3(SFXID, SFX_FUELPUMP_RAMX);
}
return true;
case MGID_SW2_LGT_NAV:
if (sw.pos == SW2_UP) nav_white.active = nav_red.active = nav_green.active = true;
if (sw.pos == SW2_DOWN) nav_white.active = nav_red.active = nav_green.active = false;
return true;
case MGID_SW2_LGT_STB:
if (sw.pos == SW2_UP) stb_t.active = stb_l.active = stb_r.active = true;
if (sw.pos == SW2_DOWN) stb_t.active = stb_l.active = stb_r.active = false;
return true;
case MGID_SW2_LGT_BCN:
if (sw.pos == SW2_UP) bcn1.active = bcn2.active = true;
if (sw.pos == SW2_DOWN) bcn1.active = bcn2.active = false;
return true;
}
return true; // whatever else, just flick it! (faux switch)
};
case VC_CTRLSET_WPOSLVR:
//
//
if (ev == PANEL_MOUSE_LBDOWN)
{
if (wingPos < 1)
++wingPos;
} else
{
if (wingPos > -1)
--wingPos;
}
PlayVesselWave3(SFXID, SFX_VC_CLAK);
StopVesselWave3(SFXID, SFX_WINGMTR);
//sprintf(oapiDebugString(), "wing-pos :: %d", wingPos);
switch (wingPos)
{
case 0:
wingTipWvrd->toggle(false);
wingTipFthr->toggle(false);
SetAnimation(an_dvc_wpos, 0.5);
oapiVCSetAreaClickmode_Spherical((VC_CTRLSET_WPOSLVR << 16), V3_VC_WPOS_MID, .035);
PlayVesselWave3(SFXID, SFX_WINGMTR);
break;
case -1:
wingTipWvrd->toggle(true);
SetAnimation(an_dvc_wpos, 0.0);
oapiVCSetAreaClickmode_Spherical((VC_CTRLSET_WPOSLVR << 16), V3_VC_WPOS_AFT, .035);
PlayVesselWave3(SFXID, SFX_WINGMTR);
break;
case 1:
wingTipFthr->toggle(true);
SetAnimation(an_dvc_wpos, 1.0);
oapiVCSetAreaClickmode_Spherical((VC_CTRLSET_WPOSLVR << 16), V3_VC_WPOS_FWD, .035);
PlayVesselWave3(SFXID, SFX_WINGMTR);
break;
}
return true;
case VC_CTRLSET_MOVESEAT:
//
clbkConsumeBufferedKey(OAPI_KEY_TAB, true, 0);
return true;
default:
return false;
}
}
// --------------------------------------------------------------
// Process direct key events
// --------------------------------------------------------------
int G422::clbkConsumeDirectKey (char *kstate)
{
return 0;
}
// --------------------------------------------------------------
// Process buffered key events
// --------------------------------------------------------------
//
int G422::clbkConsumeBufferedKey (DWORD key, bool down, char *kstate)
{
if (kstate)
{
//
if (KEYMOD_SHIFT(kstate)) // SHIFT KEYS
{
if (!down) return 0;
switch (key)
{
case OAPI_KEY_R:
if (burner_toggle)
{
VCSwitches[VC_swIndexByMGID[MGID_SW3_EMAIN_REHEAT]].setPos(SW2_DOWN, this);
burner_toggle = 0;
} else
{
VCSwitches[VC_swIndexByMGID[MGID_SW3_EMAIN_REHEAT]].setPos(SW2_UP, this);
burner_toggle = 1;
}
return 1;
}
return 0;
}
if (KEYMOD_CONTROL(kstate)) // CTRL KEYS
{
if (!down) return 0;
switch (key)
{
case OAPI_KEY_PERIOD:
case OAPI_KEY_COMMA:
// cueSystems(G422_SYSID_PKBRK); // toggle
return 1;
}
return 0;
}
if (KEYMOD_ALT(kstate)) // ALT KEYS
{
return 0;
}
}
// no mod keys...
//
if (!down) return 0;
switch (key)
{
case OAPI_KEY_G:
landingGears->toggle();
VCSwitches[VC_swIndexByMGID[MGID_SW3_GEAR]].setPos(landingGears->getToggleState()? SW3_DOWN : SW2_UP, this);
return 1;
case OAPI_KEY_V:
visor->toggle();
VCSwitches[VC_swIndexByMGID[MGID_SW3_VISOR]].setPos(visor->getToggleState()? SW2_UP : SW3_DOWN, this);
return 1;
case OAPI_KEY_N:
canards->toggle();
VCSwitches[VC_swIndexByMGID[MGID_SW3_CANARD]].setPos(canards->getToggleState()? SW2_UP : SW3_DOWN, this);
return 1;
case OAPI_KEY_B:
bayDoors->toggle();
return 1;
/*
case OAPI_KEY_W:
if (!KEYMOD_SHIFT(kstate)) return 0;
wingTipWvrd->toggle();
return 1;
*/
case OAPI_KEY_TAB:
{
if (VC_PoV_station == 0)
{
VC_PoV_station = 1; // engineer side
SetMeshVisibilityMode (mdlID_dvcR, MESHVIS_NEVER);
SetMeshVisibilityMode (mdlID_dvcL, MESHVIS_VC );
// LEAN FORWARD (FMC) LEAN LEFT (WINDOW) LEAN RIGHT (OVERHEAD)
SetCameraMovement( _V(0.1, -.15, 0.1), -12*RAD, -10*RAD, _V(-0.15, -.02, 0), 35*RAD, 0*RAD, _V(0.22, -0.17, .1), -15*RAD, 60*RAD);
//
SetCameraOffset (V3_VC_POV_FO);
VECTOR3 vDir = _V(0.0, -.2, 1); normalise(vDir);
SetCameraDefaultDirection(vDir);
oapiCameraSetCockpitDir(0.0, -5*RAD);
oapiVCSetAreaClickmode_Spherical((VC_CTRLSET_MOVESEAT << 16), _V( 1, 2.25, 38.7), .6);
} else
{
VC_PoV_station = 0; // pilot side
SetMeshVisibilityMode (mdlID_dvcR, MESHVIS_VC );
SetMeshVisibilityMode (mdlID_dvcL, MESHVIS_NEVER );
SetCameraMovement( _V(0,-.05, 0.1), 0.0, -20*RAD, _V(-0.20, -0.1, 0), 15*RAD, 45*RAD, _V(0.15, -.02, 0), -35*RAD, 0);
//
SetCameraOffset (V3_VC_POV_PILOT);
oapiVCSetAreaClickmode_Spherical((VC_CTRLSET_MOVESEAT << 16), _V(-1, 2.25, 38.7), .6);
VECTOR3 vDir = _V(0.0, -.15, 1); normalise(vDir);
SetCameraDefaultDirection(vDir);
oapiCameraSetCockpitDir(0.0, 0.0);
};
// force a ctrl+alt+down keypress so the view returns to "unleaned"
/*
keybd_event(VK_LCONTROL,0,0,0); keybd_event(VK_LMENU,0,0,0);
keybd_event(VK_DOWN,0,0,0); keybd_event(VK_DOWN,0,2,0);
keybd_event(VK_LMENU,0,2,0); keybd_event(VK_LCONTROL,0,2,0); */
}
break;
case OAPI_KEY_MINUS:
// ShiftCG(_V(0.0, 0.0, -0.1));
cgShiftRef += 0.1;
EditAirfoil(wingLift, 0x01, _V(0.0, 0.0, cgShiftRef), NULL, 0,0,0);
break;
case OAPI_KEY_EQUALS:
// ShiftCG(_V(0.0, 0.0, 0.1));
cgShiftRef -= 0.1;
EditAirfoil(wingLift, 0x01, _V(0.0, 0.0, cgShiftRef), NULL, 0,0,0);
break;
default:
return 0;
}
return 0;
}