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Aaron-Goldmanmschwartz
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fix spike alignment (#225)
1 parent ce0541a commit c70d7e7

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src/GameState/environment/GSpikesProcess.cpp

+3-3
Original file line numberDiff line numberDiff line change
@@ -27,10 +27,10 @@ GSpikesProcess::GSpikesProcess(GGameState *aGameState, TInt aIp, TFloat aX, TFlo
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mSprite->flags = SFLAG_CHECK;
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mSprite->SetFlags(SFLAG_BELOW);// render below other sprites
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mSprite->w = mSprite->h = 24;
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mSprite->cx = -8;
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mSprite->cy = -4;
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mSprite->cx = 4;
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mSprite->cy = 4;
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mSprite->x = aX;
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mSprite->y = aY;
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mSprite->y = aY - 32;
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mSprite->mSpriteSheet = gResourceManager.LoadSpriteSheet(DUNGEON_TILESET_OBJECTS_BMP_SPRITES);
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mGameState->AddSprite(mSprite);
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mState = EFalse;

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