Every layout, one block each: what it does and what each control means — together. A layout maps light indices to physical (x, y, z) positions — it defines the shape an effect draws onto and a driver sends out. The Layouts container holds one or more layout children and composes them into one coordinate space; a Layer renders over that combined space. (For how this page maps to the source/asset folders, see the folder-structure decision.)
A pair of concentric-ring "headlight" clusters (nested rings of 1/8/12/16/24 LEDs) positioned to mimic a car's front lights — a fixed arrangement composed from Ring geometry.
scale— overall size scale (1–10).
Origin: Eric Marciniak (Discord) — custom car-lights fixture
Detail: technical
A 3D cube volume, width×height×depth, wired in a configurable axis order with optional per-axis serpentine — the 3D generalisation of Panel.
width/height/depth— cube extent per axis (1–128).wiringOrder— the axis nesting order the strip follows.X++/Y++/Z++— count up (vs down) along that axis.snakeX/snakeY/snakeZ— serpentine (alternate rows/columns reverse) on that axis.
Origin: MoonLight · via MoonLight
Detail: technical
A hollow walk-in cube built from five LED-curtain faces (front, back, top, left, right), each a width×height×depth curtain — for large/room-scale cube installations.
width/height/depth— cube extent per axis (1–20).
Origin: MoonLight · via MoonLight
Detail: technical
A 2D matrix panel with full wiring control: choose the axis order, per-axis direction, and serpentine — the general matrix layout (Grid is the simple case).
panelWidth/panelHeight— panel size in lights (1–512).wiringOrder—XY(rows) orYX(columns) nesting.X++/Y++— count up vs down along that axis.snake— serpentine wiring (alternate lines reverse).
Origin: MoonLight · via MoonLight
Detail: technical
Tiles an M×N grid of full matrix panels into one large display: an outer walk over the panel grid plus an inner walk over each panel's lights, both independently wired — for multi-panel video walls.
horizontalPanels/verticalPanels— panel-grid size (1–32 each).wiringOrderP/X++P/Y++P/snakeP— the panel-to-panel wiring (order, direction, serpentine).panelWidth/panelHeight— each panel's size (1–512).wiringOrder/X++/Y++/snake— the per-panel light wiring.
Origin: MoonLight · via MoonLight
Detail: technical
A single ring of LEDs evenly spaced around a circle — nrOfLEDs points, starting at angleFirst, spanning rotation degrees.
nrOfLEDs— LEDs around the ring (1–255).angleFirst— starting angle in degrees.rotation— arc spanned (360 = full circle).clockwise— direction of travel.scale— spacing/radius scale.
Origin: MoonLight · via MoonLight
Detail: technical
The classic 241-LED concentric-ring disc: nested rings of 1, 8, 12, 16, 24, 32, 40, 48, 60 LEDs sharing a centre.
scale— overall radius scale (1–10).
Origin: MoonLight · via MoonLight
Detail: technical
A vertical line of LEDs at a fixed X — the 1D column primitive.
starting Y— the column's start row.height— LEDs in the column (1–1000).X position— the column's x.reversed order— wire top-to-bottom instead of bottom-to-top.
Origin: MoonLight · via MoonLight
Detail: technical
A horizontal line of LEDs at a fixed Y — the 1D row primitive.
starting X— the row's start column.width— LEDs in the row (1–1000).Y position— the row's y.reversed order— wire right-to-left instead of left-to-right.
Origin: MoonLight · via MoonLight
Detail: technical
A conical spiral: ledCount LEDs winding up a cone from bottomRadius to a point over height.
ledCount— LEDs along the spiral (1–2048).bottomRadius— radius at the base.height— spiral height.
Origin: MoonLight · via MoonLight
Detail: technical
Maps a set of decorative "gourd" objects (a specific bar installation), each rendered at one of three granularities — one light per gourd, per side, or per LED.
granularity—One Gourd One Light,One Side One Light, orOne LED One Light.nrOfLightsPerGourd— LEDs per gourd in the coarsest mode (1–128).
Origin: troyhacks — custom Toronto bar gourd installation
Detail: technical
Parallel vertical tubes: nrOfTubes columns of ledsPerTube LEDs, spaced tubeDistance apart.
nrOfTubes— number of tubes (1–64).ledsPerTube— LEDs per tube (1–255).tubeDistance— spacing between tubes.reversed— reverse the wiring order.
Origin: MoonLight · via MoonLight
Detail: technical
A dense 3D grid, row-major (x fastest, then y, then z); every position maps to a light.
width/height/depth— grid extent on each axis in lights (1–512).serpentine— boustrophedon-wire alternate rows (every other row runs in reverse, matching a snaked strip).
Origin: MoonLight · via MoonLight
Detail: technical
A Grid with mid-strand dark columns (a spacer). Columns [blackStart, blackStart+blackCount) are held black in every row, for a sealed/continuous panel that must stay dark down a strip, or a slat wall. A dark column is still a physical wire position the driver clocks, so WS2812 data flows through the unlit LEDs to reach the lit columns beyond; the lit columns keep their true positions (the picture is holed, not squeezed), so an effect maps straight across the gap. Use plain Grid when you need no dark columns.
width/height/depth— grid extent on each axis in lights (1–512).serpentine— boustrophedon-wire alternate rows.blackCount— number of dark columns;0(the default) means no gap, so it renders exactly like a Grid.blackStart— first dark column (shown only onceblackCountis set).
Origin: projectMM
Detail: technical
Lights on the surface of a hollow sphere — a one-light-thick shell inside a (2·radius+1)³ box, no interior lights.
radius— surface radius in light-units (1–64); the shell is every cell whose distance from the centre rounds toradius.
Origin: MoonLight · via MoonLight
Detail: technical
A bicycle-wheel: spokes straight rows radiate from a centre hub, each carrying ledsPerSpoke LEDs spaced one unit apart outward.
spokes— number of spokes radiating from the hub (2–64).ledsPerSpoke— LEDs along each spoke, spaced one unit apart from the centre outward.
Origin: MoonLight · via MoonLight
Detail: technical
The Layouts container itself takes no controls — see its page for coordinate iteration, reordering, and rebuild propagation.


