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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
include(CMakeDependentOption)
include(FetchContent)
# Options
option(NRD_STATIC_LIBRARY "Build static library" OFF)
option(NRD_EMBEDS_SPIRV_SHADERS "NRD embeds SPIRV shaders" ON)
cmake_dependent_option(NRD_EMBEDS_DXIL_SHADERS "NRD embeds DXIL shaders" ON "WIN32" OFF)
cmake_dependent_option(NRD_EMBEDS_DXBC_SHADERS "NRD embeds DXBC shaders" ON "WIN32" OFF)
option(NRD_DISABLE_SHADER_COMPILATION "Disable shader compilation" OFF)
# Is submodule?
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
set(IS_SUBMODULE OFF)
else()
set(IS_SUBMODULE ON)
endif()
# Cached
if(NOT IS_SUBMODULE)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
endif()
set(NRD_DXC_CUSTOM_PATH "custom/path/to/dxc" CACHE STRING "Custom DXC to use if Vulkan SDK is not installed")
set(NRD_SHADERS_PATH "" CACHE STRING "Shader output path override")
set(NRD_NORMAL_ENCODING "2" CACHE STRING "Normal encoding variant (0-4, matches nrd::NormalEncoding)")
set(NRD_ROUGHNESS_ENCODING "1" CACHE STRING "Roughness encoding variant (0-2, matches nrd::RoughnessEncoding)")
# Create project
file(READ "Include/NRD.h" ver_h)
string(REGEX MATCH "VERSION_MAJOR ([0-9]*)" _ ${ver_h})
set(VERSION_MAJOR ${CMAKE_MATCH_1})
string(REGEX MATCH "VERSION_MINOR ([0-9]*)" _ ${ver_h})
set(VERSION_MINOR ${CMAKE_MATCH_1})
string(REGEX MATCH "VERSION_BUILD ([0-9]*)" _ ${ver_h})
set(VERSION_BUILD ${CMAKE_MATCH_1})
message("NRD v${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_BUILD}")
project(NRD LANGUAGES C CXX)
message("NRD encoding: NRD_NORMAL_ENCODING = ${NRD_NORMAL_ENCODING}; NRD_ROUGHNESS_ENCODING = ${NRD_ROUGHNESS_ENCODING}")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_C_STANDARD 99)
if(MSVC)
# Static runtime linking
if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Generate PDB for Release builds
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
endif()
# Enable grouping of source files into folders in IDEs
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Generate "NRDEncoding.hlsli"
file(WRITE Shaders/Include/NRDEncoding.hlsli
"// This file is auto-generated during project deployment. Do not modify!\n"
"#define NRD_NORMAL_ENCODING ${NRD_NORMAL_ENCODING}\n"
"#define NRD_ROUGHNESS_ENCODING ${NRD_ROUGHNESS_ENCODING}\n")
# Compile options
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "x86_64")
set(SIMD -msse4.1)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "aarch64")
set(SIMD -fPIC)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS ${SIMD} -Wextra)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS ${SIMD} -Wextra)
elseif(MSVC)
set(COMPILE_OPTIONS /W4 /WX /wd4324)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
set(COMPILE_DEFINITIONS NRD_NORMAL_ENCODING=${NRD_NORMAL_ENCODING} NRD_ROUGHNESS_ENCODING=${NRD_ROUGHNESS_ENCODING})
if(NRD_EMBEDS_SPIRV_SHADERS)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRD_EMBEDS_SPIRV_SHADERS)
endif()
if(NRD_EMBEDS_DXIL_SHADERS)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRD_EMBEDS_DXIL_SHADERS)
endif()
if(NRD_EMBEDS_DXBC_SHADERS)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRD_EMBEDS_DXBC_SHADERS)
endif()
if(WIN32)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS _UNICODE UNICODE _ENFORCE_MATCHING_ALLOCATORS=0)
endif()
# Download dependencies
set(DEPS)
if(NOT TARGET ShaderMake AND NOT NRD_DISABLE_SHADER_COMPILATION)
# ShaderMake
set(SHADERMAKE_BIN_OUTPUT_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "")
FetchContent_Declare(
shadermake
GIT_REPOSITORY https://github.com/NVIDIA-RTX/ShaderMake.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS shadermake)
endif()
if(NOT TARGET MathLib)
# MathLib
FetchContent_Declare(
mathlib
GIT_REPOSITORY https://github.com/NVIDIA-RTX/MathLib.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS mathlib)
endif()
if(DEPS)
message("NRD: downloading dependencies:")
message(STATUS "${DEPS} ...")
FetchContent_MakeAvailable(${DEPS})
endif()
# NRD
file(GLOB GLOB_INCUDE "Include/*")
source_group("Include" FILES ${GLOB_INCUDE})
file(GLOB GLOB_SOURCE "Source/*.cpp" "Source/*.h" "Source/*.hpp")
source_group("Source" FILES ${GLOB_SOURCE})
file(GLOB GLOB_DENOISERS "Source/Denoisers/*.cpp" "Source/Denoisers/*.h" "Source/Denoisers/*.hpp")
source_group("Denoisers" FILES ${GLOB_DENOISERS})
file(GLOB GLOB_RESOURCES "Resources/*")
source_group("Resources" FILES ${GLOB_RESOURCES})
if(NRD_STATIC_LIBRARY)
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} NRD_STATIC_LIBRARY PARENT_SCOPE)
add_library(${PROJECT_NAME} STATIC
${GLOB_SOURCE}
${GLOB_DENOISERS}
${GLOB_RESOURCES}
${GLOB_INCUDE}
)
else()
add_library(${PROJECT_NAME} SHARED
${GLOB_SOURCE}
${GLOB_DENOISERS}
${GLOB_RESOURCES}
${GLOB_INCUDE}
)
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE "NRD_API=extern \"C\" __declspec(dllexport)")
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE "NRD_API=extern \"C\" __attribute__((visibility(\"default\")))")
endif()
endif()
if("${NRD_SHADERS_PATH}" STREQUAL "")
set(NRD_SHADERS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders")
else()
set(NRD_SHADER_BINARIES "--binary")
endif()
message("NRD shaders path: '${NRD_SHADERS_PATH}'")
target_link_libraries(${PROJECT_NAME} PRIVATE MathLib)
target_include_directories(${PROJECT_NAME} PUBLIC "Include")
target_compile_definitions(${PROJECT_NAME} PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILE_OPTIONS})
set_property(TARGET ${PROJECT_NAME} PROPERTY FOLDER ${PROJECT_NAME})
set_target_properties(${PROJECT_NAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
message("NRD output path: '${CMAKE_RUNTIME_OUTPUT_DIRECTORY}'")
# NRD integration
file(GLOB GLOB_INTEGRATION "Integration/*")
source_group("" FILES ${GLOB_INTEGRATION})
if(WIN32)
add_library(NRDIntegration INTERFACE ${GLOB_INTEGRATION})
set_property(TARGET NRDIntegration PROPERTY FOLDER ${PROJECT_NAME})
else()
add_library(NRDIntegration INTERFACE) # TODO: fixme...
endif()
target_include_directories(NRDIntegration INTERFACE "Integration")
# Shaders
if(NOT NRD_DISABLE_SHADER_COMPILATION)
target_include_directories(${PROJECT_NAME} PRIVATE "${NRD_SHADERS_PATH}")
file(GLOB_RECURSE SHADERS
"Shaders/*.hlsl"
"Shaders/*.hlsli"
)
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
# ShaderMake general arguments
get_target_property(ML_SOURCE_DIR MathLib INTERFACE_INCLUDE_DIRECTORIES)
message("NRD MathLib path: '${ML_SOURCE_DIR}'")
set(SHADERMAKE_GENERAL_ARGS
--useAPI --flatten --stripReflection --WX
--sRegShift 100 --tRegShift 200 --bRegShift 300 --uRegShift 400
--header ${NRD_SHADER_BINARIES}
--allResourcesBound
--vulkanVersion 1.2
--sourceDir "Shaders/Source"
--ignoreConfigDir
-c "Shaders/Shaders.cfg"
-o "${NRD_SHADERS_PATH}"
-I "${ML_SOURCE_DIR}"
-I "Shaders/Include"
-I "Shaders/Resources"
-D NRD_NORMAL_ENCODING=${NRD_NORMAL_ENCODING}
-D NRD_ROUGHNESS_ENCODING=${NRD_ROUGHNESS_ENCODING}
-D NRD_INTERNAL
)
# ShaderMake commands for each shader code container
set(SHADERMAKE_COMMANDS "")
if(NRD_EMBEDS_DXIL_SHADERS)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ShaderMake -p DXIL --compiler "${DXC_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
if(NRD_EMBEDS_SPIRV_SHADERS)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ShaderMake -p SPIRV --compiler "${DXC_SPIRV_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
if(NRD_EMBEDS_DXBC_SHADERS)
set(SHADERMAKE_COMMANDS ${SHADERMAKE_COMMANDS} COMMAND ShaderMake -p DXBC --compiler "${FXC_PATH}" ${SHADERMAKE_GENERAL_ARGS})
endif()
# Add the target with the commands
add_custom_target(${PROJECT_NAME}Shaders ALL ${SHADERMAKE_COMMANDS}
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
set_property(TARGET ${PROJECT_NAME}Shaders PROPERTY FOLDER ${PROJECT_NAME})
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Shaders)
endif()