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HIGHLIGHTS: - REBLUR: improved performance (+6% in non-SH mode, +10% in SH mode) - REBLUR: reduced memory usage (-10% in all modes) - REBLUR: outputs are not used as history buffers anymore! (removed inter-frame dependencies) - REBLUR: improved IQ by regaining more contact shadows - RELAX/REBLUR: more flexible "materialID" support DETAILS: - REBLUR: removed "hitDistance" related antilag settings (AO/SO is not temporally stabilized anymore) - REBLUR: removed history length "smoothing" from HistoryFix pass (not needed anymore) - REBLUR: relaxed disocclusion checks if parallax is very small (~0 motion) - REBLUR: temporal stabilization pass now operates only on luminance - REBLUR: lots of C++ code changes to reflect changes in texture layouts - RELAX/REBLUR: "enableMaterialTestFor..." replaced with "minMaterialFor..." to make "materialID" test more flexible - updated ShaderMake - cleanup
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