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CMakeLists.txt
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cmake_minimum_required(VERSION 3.22)
include(CMakeDependentOption)
include(FetchContent)
# Options
option(NRI_STATIC_LIBRARY "Build static library" OFF)
option(NRI_ENABLE_NVTX_SUPPORT "Annotations for NVIDIA Nsight Systems" ON)
option(NRI_ENABLE_DEBUG_NAMES_AND_ANNOTATIONS "Enable debug names, host and device annotations" ON)
option(NRI_ENABLE_NONE_SUPPORT "Enable NONE backend" ON)
option(NRI_ENABLE_VK_SUPPORT "Enable Vulkan backend" ON)
option(NRI_ENABLE_VALIDATION_SUPPORT "Enable Validation backend (otherwise 'enableNRIValidation' is ignored)" ON)
option(NRI_ENABLE_NIS_SDK "Enable NVIDIA Image Sharpening SDK" OFF)
cmake_dependent_option(NRI_ENABLE_D3D11_SUPPORT "Enable D3D11 backend" ON "WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_D3D12_SUPPORT "Enable D3D12 backend" ON "WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_D3D_EXTENSIONS "Enable vendor specific extension libraries for D3D (NVAPI and AMD AGS)" ON "NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT" OFF)
cmake_dependent_option(NRI_ENABLE_AGILITY_SDK_SUPPORT "Enable Agility SDK support to unlock access to latest D3D12 features" ON "NRI_ENABLE_D3D12_SUPPORT" OFF)
cmake_dependent_option(NRI_ENABLE_XLIB_SUPPORT "Enable 'xlib' support" ON "NRI_ENABLE_VK_SUPPORT AND NOT WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_WAYLAND_SUPPORT "Enable 'wayland' support" ON "NRI_ENABLE_VK_SUPPORT AND NOT WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_NGX_SDK "Enable NVIDIA NGX (DLSS) SDK" OFF "NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT OR NRI_ENABLE_VK_SUPPORT" OFF)
cmake_dependent_option(NRI_ENABLE_FFX_SDK "Enable AMD FidelityFX SDK" OFF "(NRI_ENABLE_VK_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT) AND WIN32" OFF)
set(NRI_AGILITY_SDK_DIR "AgilitySDK" CACHE STRING "Directory where Agility SDK binaries will be copied to relative to 'CMAKE_RUNTIME_OUTPUT_DIRECTORY'")
set(NRI_AGILITY_SDK_VERSION_MAJOR 615)
set(NRI_AGILITY_SDK_VERSION_MINOR 0)
set(NRI_SHADERS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders" CACHE STRING "Shader output path override")
# Is submodule?
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR})
set(IS_SUBMODULE OFF)
else()
set(IS_SUBMODULE ON)
endif()
# Create project
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/Include/NRI.h" ver_h)
string(REGEX MATCH "NRI_VERSION_MAJOR ([0-9]*)" _ ${ver_h})
set(VERSION_MAJOR ${CMAKE_MATCH_1})
string(REGEX MATCH "NRI_VERSION_MINOR ([0-9]*)" _ ${ver_h})
set(VERSION_MINOR ${CMAKE_MATCH_1})
message("NRI: v${VERSION_MAJOR}.${VERSION_MINOR}")
project(NRI LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_POSITION_INDEPENDENT_BINARIES ON)
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON)
if(NOT IS_SUBMODULE)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "")
endif()
if(MSVC)
# Generate PDB for Release builds
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
# Static runtime linking
if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
# Debugger markup
set(NRI_NATVIS "nri.natvis")
else()
set(NRI_NATVIS "")
endif()
# Enable grouping of source files into folders in IDEs
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Compile options
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(COMPILE_OPTIONS -msse4.1 -Wextra -Wno-missing-field-initializers)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(COMPILE_OPTIONS -msse4.1 -Wextra -Wno-missing-field-initializers)
elseif(MSVC)
set(COMPILE_OPTIONS
/W4 /WX
/wd4324 # padding was added at the end of a structure because you specified an alignment specifier
)
else()
message(WARNING "Unknown compiler!")
endif()
# Compile definitions
message("NRI: enabled options:")
set(COMPILE_DEFINITIONS WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS)
function(add_compile_definition DEFINITION)
if(${DEFINITION})
message(STATUS "${DEFINITION}")
set(COMPILE_DEFINITIONS ${COMPILE_DEFINITIONS} ${DEFINITION}=1 PARENT_SCOPE)
endif()
endfunction()
add_compile_definition(NRI_STATIC_LIBRARY)
add_compile_definition(NRI_ENABLE_NVTX_SUPPORT)
add_compile_definition(NRI_ENABLE_DEBUG_NAMES_AND_ANNOTATIONS)
add_compile_definition(NRI_ENABLE_NONE_SUPPORT)
add_compile_definition(NRI_ENABLE_VK_SUPPORT)
add_compile_definition(NRI_ENABLE_VALIDATION_SUPPORT)
add_compile_definition(NRI_ENABLE_NIS_SDK)
add_compile_definition(NRI_ENABLE_D3D11_SUPPORT)
add_compile_definition(NRI_ENABLE_D3D12_SUPPORT)
add_compile_definition(NRI_ENABLE_D3D_EXTENSIONS)
add_compile_definition(NRI_ENABLE_AGILITY_SDK_SUPPORT)
add_compile_definition(NRI_ENABLE_XLIB_SUPPORT)
add_compile_definition(NRI_ENABLE_WAYLAND_SUPPORT)
add_compile_definition(NRI_ENABLE_NGX_SDK)
add_compile_definition(NRI_ENABLE_FFX_SDK)
# Find Windows SDK
if(NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT)
message("NRI: looking for Windows SDK:")
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BIN_ARCHITECTURE "x64")
set(NVAPI_BIN_ARCHITECTURE "amd64")
else()
set(BIN_ARCHITECTURE "x86")
set(NVAPI_BIN_ARCHITECTURE "x86")
endif()
if("$ENV{WIN10_SDK_PATH}$ENV{WIN10_SDK_VERSION}" STREQUAL "")
get_filename_component(WINDOWS_SDK_PATH "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots;KitsRoot10]" ABSOLUTE CACHE)
set(WINDOWS_SDK_VERSION ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION})
if("${WINDOWS_SDK_VERSION}" STREQUAL "")
set(WINDOWS_SDK_VERSION ${CMAKE_SYSTEM_VERSION})
message(STATUS "Using CMAKE_SYSTEM_VERSION as WindowsSDK version.(${CMAKE_SYSTEM_VERSION})")
endif()
else()
set(WINDOWS_SDK_PATH $ENV{WIN10_SDK_PATH})
set(WINDOWS_SDK_VERSION $ENV{WIN10_SDK_VERSION})
endif()
if("${WINDOWS_SDK_PATH}" STREQUAL "")
message(FATAL_ERROR "Failed to detect WindowsSDK path. Please add enviroment variables WIN10_SDK_PATH and WIN10_SDK_VERSION or use MSVC")
endif()
if("${WINDOWS_SDK_VERSION}" STREQUAL "")
message(FATAL_ERROR "Failed to detect WindowsSDK version. Please add enviroment variables WIN10_SDK_PATH and WIN10_SDK_VERSION or use MSVC")
endif()
if(IS_DIRECTORY "${WINDOWS_SDK_PATH}/Include/${WINDOWS_SDK_VERSION}.0")
set(WINDOWS_SDK_VERSION "${WINDOWS_SDK_VERSION}.0")
endif()
set(WINDOWS_SDK_LIB_PATH "${WINDOWS_SDK_PATH}/Lib/${WINDOWS_SDK_VERSION}/um/${BIN_ARCHITECTURE}")
message(STATUS "${WINDOWS_SDK_LIB_PATH}")
find_library(INPUT_LIB_DXGI NAMES dxgi HINTS ${WINDOWS_SDK_LIB_PATH} REQUIRED)
find_library(INPUT_LIB_DXGUID NAMES dxguid HINTS ${WINDOWS_SDK_LIB_PATH} REQUIRED)
endif()
# Construct list of dependencies
set(DEPS)
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
# Agility SDK
FetchContent_Declare(
agilitysdk
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
URL https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.${NRI_AGILITY_SDK_VERSION_MAJOR}.${NRI_AGILITY_SDK_VERSION_MINOR}
)
list(APPEND DEPS agilitysdk)
endif()
if(NRI_ENABLE_NVTX_SUPPORT)
# NVTX
FetchContent_Declare(
nvtx
GIT_REPOSITORY https://github.com/NVIDIA/NVTX.git
GIT_TAG dev
GIT_SHALLOW 1
)
list(APPEND DEPS nvtx)
endif()
if(NRI_ENABLE_D3D_EXTENSIONS)
# NV API
FetchContent_Declare(
nvapi
GIT_REPOSITORY https://github.com/NVIDIA/nvapi.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS nvapi)
# AMD AGS
FetchContent_Declare(
amdags
GIT_REPOSITORY https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK.git
GIT_TAG master
GIT_SHALLOW 1
)
list(APPEND DEPS amdags)
endif()
if(NRI_ENABLE_D3D12_SUPPORT)
# D3D12 MA
FetchContent_Declare(
d3d12ma
GIT_REPOSITORY https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git
GIT_TAG master
GIT_SHALLOW 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
)
list(APPEND DEPS d3d12ma)
endif()
if(NRI_ENABLE_VK_SUPPORT)
# Vulkan headers
FetchContent_Declare(
vulkan_headers
GIT_REPOSITORY https://github.com/KhronosGroup/Vulkan-Headers.git
GIT_TAG origin/vulkan-sdk-1.4.304
GIT_SHALLOW 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
)
list(APPEND DEPS vulkan_headers)
# Vulkan MA
FetchContent_Declare(
vma
GIT_REPOSITORY https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
GIT_TAG master
GIT_SHALLOW 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
)
list(APPEND DEPS vma)
endif()
if(NRI_ENABLE_NGX_SDK)
# NVIDIA NGX SDK
FetchContent_Declare(
ngx
GIT_REPOSITORY https://github.com/NVIDIA/DLSS.git
GIT_TAG v310.1.0
GIT_SHALLOW 1
)
list(APPEND DEPS ngx)
endif()
if(NRI_ENABLE_FFX_SDK)
# AMD FidelityFX SDK
FetchContent_Declare(
ffx
GIT_REPOSITORY https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK.git
GIT_TAG v1.1.3
GIT_SHALLOW 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
)
list(APPEND DEPS ffx)
endif()
# Add dependencies for dependencies
if(NRI_ENABLE_NIS_SDK AND NOT TARGET ShaderMake)
# ShaderMake
set(SHADERMAKE_BIN_OUTPUT_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} CACHE STRING "")
FetchContent_Declare(
shadermake
GIT_REPOSITORY https://github.com/NVIDIA-RTX/ShaderMake.git
GIT_TAG main
GIT_SHALLOW 1
)
list(APPEND DEPS shadermake)
endif()
# Download dependencies
if(DEPS)
message("NRI: downloading dependencies:")
message(STATUS "${DEPS} ...")
FetchContent_MakeAvailable(${DEPS})
endif()
# D3D extensions
if(NRI_ENABLE_D3D_EXTENSIONS)
find_library(NVAPI_LIB NAMES nvapi64 nvapi PATHS "${nvapi_SOURCE_DIR}/${NVAPI_BIN_ARCHITECTURE}" REQUIRED) # statically linked
find_library(AGS_LIB NAMES amd_ags_${BIN_ARCHITECTURE} PATHS "${amdags_SOURCE_DIR}/ags_lib/lib" REQUIRED) # dynamically loaded
file(GLOB NVAPI_HEADERS
"${nvapi_SOURCE_DIR}/nvapi.h"
"${nvapi_SOURCE_DIR}/nvHLSLExtns.h"
"${nvapi_SOURCE_DIR}/nvShaderExtnEnums.h"
)
source_group("External/nvapi" FILES ${NVAPI_HEADERS})
file(GLOB AMDAGS_HEADERS
"${amdags_SOURCE_DIR}/ags_lib/inc/*.h"
"${amdags_SOURCE_DIR}/ags_lib/hlsl/*.hlsl"
)
source_group("External/amdags" FILES ${AMDAGS_HEADERS})
set_property(SOURCE ${AMDAGS_HEADERS} PROPERTY VS_SETTINGS "ExcludedFromBuild=true")
endif()
# NONE
if(NRI_ENABLE_NONE_SUPPORT)
file(GLOB NONE_SOURCE "Source/NONE/*")
source_group("" FILES ${NONE_SOURCE})
add_library(NRI_NONE STATIC ${NONE_SOURCE})
target_include_directories(NRI_NONE PRIVATE
"Include"
"Source/Shared"
)
target_compile_definitions(NRI_NONE PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_NONE PRIVATE ${COMPILE_OPTIONS})
set_property(TARGET NRI_NONE PROPERTY FOLDER ${PROJECT_NAME})
endif()
# D3D11
if(NRI_ENABLE_D3D11_SUPPORT)
file(GLOB D3D11_SOURCE "Source/D3D11/*")
source_group("" FILES ${D3D11_SOURCE})
if(NRI_ENABLE_D3D_EXTENSIONS)
add_library(NRI_D3D11 STATIC ${D3D11_SOURCE} ${NVAPI_HEADERS} ${AMDAGS_HEADERS})
target_link_libraries(NRI_D3D11 PRIVATE ${NVAPI_LIB})
else()
add_library(NRI_D3D11 STATIC ${D3D11_SOURCE})
endif()
find_library(INPUT_LIB_D3D11 NAMES d3d11 HINTS ${WINDOWS_SDK_LIB_PATH} REQUIRED)
target_include_directories(NRI_D3D11 PRIVATE
"Include"
"Source/Shared"
"${nvapi_SOURCE_DIR}"
"${amdags_SOURCE_DIR}/ags_lib/inc"
)
target_compile_definitions(NRI_D3D11 PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_D3D11 PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(NRI_D3D11 PRIVATE NRI_Shared ${INPUT_LIB_D3D11} ${INPUT_LIB_DXGI} ${INPUT_LIB_DXGUID})
set_property(TARGET NRI_D3D11 PROPERTY FOLDER ${PROJECT_NAME})
endif()
# D3D12
if(NRI_ENABLE_D3D12_SUPPORT)
file(GLOB D3D12_VMA "${d3d12ma_SOURCE_DIR}/include/D3D12MemAlloc.h")
source_group("External/vma" FILES ${D3D12_VMA})
file(GLOB D3D12_SOURCE "Source/D3D12/*")
source_group("" FILES ${D3D12_SOURCE})
if(NRI_ENABLE_D3D_EXTENSIONS)
add_library(NRI_D3D12 STATIC ${D3D12_SOURCE} ${D3D12_VMA} ${NVAPI_HEADERS} ${AMDAGS_HEADERS})
target_link_libraries(NRI_D3D12 PRIVATE ${NVAPI_LIB})
else()
add_library(NRI_D3D12 STATIC ${D3D12_SOURCE})
endif()
find_library(INPUT_LIB_D3D12 NAMES d3d12 HINTS ${WINDOWS_SDK_LIB_PATH} REQUIRED)
target_include_directories(NRI_D3D12 PRIVATE
"Include"
"Source/Shared"
"${d3d12ma_SOURCE_DIR}/include"
"${d3d12ma_SOURCE_DIR}/src"
"${nvapi_SOURCE_DIR}"
"${amdags_SOURCE_DIR}/ags_lib/inc"
)
target_compile_definitions(NRI_D3D12 PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_D3D12 PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(NRI_D3D12 PRIVATE NRI_Shared ${INPUT_LIB_D3D12} ${INPUT_LIB_DXGI} ${INPUT_LIB_DXGUID})
set_property(TARGET NRI_D3D12 PROPERTY FOLDER ${PROJECT_NAME})
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
target_include_directories(NRI_D3D12 PRIVATE "${agilitysdk_SOURCE_DIR}/build/native/include")
# Copy Agility SDK binaries
message("NRI: copying Agility SDK binaries to '${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${NRI_AGILITY_SDK_DIR}'")
file(COPY "${agilitysdk_SOURCE_DIR}/build/native/bin/x64" DESTINATION "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${NRI_AGILITY_SDK_DIR}")
# Generate "NRIAgilitySDK.h"
file(WRITE Include/NRIAgilitySDK.h
"// This file is auto-generated during project deployment. Do not modify!\n"
"#ifdef __cplusplus\n"
"extern \"C\" {\n"
"#endif\n\n"
"__declspec(dllexport) extern const uint32_t D3D12SDKVersion = ${NRI_AGILITY_SDK_VERSION_MAJOR};\n"
"__declspec(dllexport) extern const char* D3D12SDKPath = \"../${NRI_AGILITY_SDK_DIR}/x64/\";\n\n"
"#ifdef __cplusplus\n"
"}\n"
"#endif\n"
)
endif()
endif()
# VK
if(NRI_ENABLE_VK_SUPPORT)
file(GLOB VK_VMA "${vma_SOURCE_DIR}/include/vk_mem_alloc.h")
source_group("External/vma" FILES ${VK_VMA})
file(GLOB VK_SOURCE "Source/VK/*")
source_group("" FILES ${VK_SOURCE})
add_library(NRI_VK STATIC ${VK_SOURCE} ${VK_VMA})
target_include_directories(NRI_VK PRIVATE
"Include"
"Source/Shared"
"${vma_SOURCE_DIR}/include"
"${vulkan_headers_SOURCE_DIR}/include"
)
target_compile_definitions(NRI_VK PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_VK PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(NRI_VK PRIVATE NRI_Shared)
set_property(TARGET NRI_VK PROPERTY FOLDER ${PROJECT_NAME})
if(WIN32)
target_compile_definitions(NRI_VK PRIVATE VK_USE_PLATFORM_WIN32_KHR)
elseif(APPLE)
target_compile_definitions(NRI_VK PRIVATE VK_USE_PLATFORM_METAL_EXT VK_ENABLE_BETA_EXTENSIONS)
else()
if(NRI_ENABLE_XLIB_SUPPORT)
find_path(XLIB_HEADERS NAMES "X11/Xlib.h")
if(NOT XLIB_HEADERS)
message(FATAL_ERROR "Can't find 'X11/xlib.h'. 'libx11-dev' is not installed?")
endif()
target_compile_definitions(NRI_VK PRIVATE VK_USE_PLATFORM_XLIB_KHR)
endif()
if(NRI_ENABLE_WAYLAND_SUPPORT)
find_path(WAYLAND_HEADERS NAMES "wayland-client.h")
if(NOT WAYLAND_HEADERS)
message(FATAL_ERROR "Can't find 'wayland-client.h'. 'libwayland-dev' is not installed?")
endif()
target_compile_definitions(NRI_VK PRIVATE VK_USE_PLATFORM_WAYLAND_KHR)
endif()
endif()
endif()
# Validation
if(NRI_ENABLE_VALIDATION_SUPPORT)
file(GLOB NRI_VALIDATION_SOURCE
"Source/Validation/*.cpp"
"Source/Validation/*.h"
"Source/Validation/*.hpp"
)
source_group("" FILES ${NRI_VALIDATION_SOURCE})
add_library(NRI_Validation STATIC ${NRI_VALIDATION_SOURCE})
target_include_directories(NRI_Validation PRIVATE
"Include"
"Source/Shared"
)
target_compile_definitions(NRI_Validation PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_Validation PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(NRI_Validation PRIVATE NRI_Shared)
set_property(TARGET NRI_Validation PROPERTY FOLDER ${PROJECT_NAME})
endif()
# Shared
file(GLOB SHARED_SOURCE
"Source/Shared/*.cpp"
"Source/Shared/*.h"
"Source/Shared/*.hpp"
)
source_group("" FILES ${SHARED_SOURCE})
add_library(NRI_Shared STATIC ${SHARED_SOURCE})
target_include_directories(NRI_Shared PRIVATE
"Include"
"Source/Shared"
)
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
target_include_directories(NRI_Shared PRIVATE "${agilitysdk_SOURCE_DIR}/build/native/include")
endif()
if(NRI_ENABLE_VK_SUPPORT)
target_include_directories(NRI_Shared PRIVATE "${vulkan_headers_SOURCE_DIR}/include")
endif()
if(NRI_ENABLE_NGX_SDK)
target_include_directories(NRI_Shared PRIVATE "${ngx_SOURCE_DIR}/include")
if(WIN32)
find_library(NGX_D_LIB NAMES nvsdk_ngx_s_dbg.lib PATHS "${ngx_SOURCE_DIR}/lib/Windows_x86_64/x64")
find_library(NGX_LIB NAMES nvsdk_ngx_s.lib PATHS "${ngx_SOURCE_DIR}/lib/Windows_x86_64/x64")
else()
find_library(NGX_D_LIB NAMES libnvsdk_ngx.a PATHS "${ngx_SOURCE_DIR}/lib/Linux_x86_64")
find_library(NGX_LIB NAMES libnvsdk_ngx.a PATHS "${ngx_SOURCE_DIR}/lib/Linux_x86_64")
endif()
target_link_libraries(NRI_Shared PRIVATE debug ${NGX_D_LIB})
target_link_libraries(NRI_Shared PRIVATE optimized ${NGX_LIB})
endif()
if(NRI_ENABLE_FFX_SDK)
target_include_directories(NRI_Shared PRIVATE "${ffx_SOURCE_DIR}/ffx-api/include/ffx_api")
endif()
target_compile_definitions(NRI_Shared PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(NRI_Shared PRIVATE ${COMPILE_OPTIONS})
set_property(TARGET NRI_Shared PROPERTY FOLDER ${PROJECT_NAME})
# NRI
file(GLOB NRI_HEADERS
"Include/*.h"
"Include/*.hpp"
)
source_group("Include" FILES ${NRI_HEADERS})
file(GLOB NRI_EXTENSIONS
"Include/Extensions/*.h"
"Include/Extensions/*.hpp"
)
source_group("Include/Extensions" FILES ${NRI_EXTENSIONS})
file(GLOB NRI_SOURCE
"Source/Creation/*.cpp"
"Source/Creation/*.h"
)
source_group("Sources" FILES ${NRI_SOURCE})
file(GLOB NRI_RESOURCES "Resources/*")
source_group("Resources" FILES ${NRI_RESOURCES})
if(NRI_STATIC_LIBRARY)
add_library(${PROJECT_NAME} STATIC ${NRI_SOURCE} ${NRI_HEADERS} ${NRI_RESOURCES} ${NRI_EXTENSIONS} ${NRI_NATVIS})
else()
add_library(${PROJECT_NAME} SHARED ${NRI_SOURCE} ${NRI_HEADERS} ${NRI_RESOURCES} ${NRI_EXTENSIONS} ${NRI_NATVIS})
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE "NRI_API=extern \"C\" __declspec(dllexport)")
else()
target_compile_definitions(${PROJECT_NAME} PRIVATE "NRI_API=extern \"C\" __attribute__((visibility(\"default\")))")
endif()
endif()
target_include_directories(${PROJECT_NAME} PUBLIC "Include")
target_include_directories(${PROJECT_NAME} PRIVATE
"Source/Shared"
"${nvtx_SOURCE_DIR}/c/include/"
"${vulkan_headers_SOURCE_DIR}/include"
)
target_compile_definitions(${PROJECT_NAME} PRIVATE ${COMPILE_DEFINITIONS})
target_compile_options(${PROJECT_NAME} PRIVATE ${COMPILE_OPTIONS})
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_Shared)
if(NOT WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_DL_LIBS})
endif()
if(NRI_ENABLE_NONE_SUPPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_NONE)
endif()
if(NRI_ENABLE_D3D11_SUPPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_D3D11)
endif()
if(NRI_ENABLE_D3D12_SUPPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_D3D12)
endif()
if(NRI_ENABLE_VK_SUPPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_VK)
endif()
if(NRI_ENABLE_VALIDATION_SUPPORT)
target_link_libraries(${PROJECT_NAME} PRIVATE NRI_Validation)
endif()
set_property(TARGET ${PROJECT_NAME} PROPERTY FOLDER ${PROJECT_NAME})
message("NRI: setting output path to '${CMAKE_RUNTIME_OUTPUT_DIRECTORY}'")
set_target_properties(${PROJECT_NAME} PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
# Function - copy a library to the project output folder
function(copy_library PROJECT LIBRARY_NAME)
add_custom_command(TARGET ${PROJECT} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${LIBRARY_NAME} $<TARGET_FILE_DIR:${PROJECT}>
COMMAND_EXPAND_LISTS)
endfunction()
# Copy shared libs to the output folder
if(NRI_ENABLE_D3D_EXTENSIONS)
find_file(AMD_AGS_DLL NAMES amd_ags_x64.dll PATHS "${amdags_SOURCE_DIR}/ags_lib/lib")
copy_library(${PROJECT_NAME} ${AMD_AGS_DLL})
endif()
if(NRI_ENABLE_NGX_SDK)
if(WIN32)
find_file(DLSS_SR_DLL NAMES nvngx_dlss.dll PATHS "${ngx_SOURCE_DIR}/lib/Windows_x86_64/rel")
find_file(DLSS_RR_DLL NAMES nvngx_dlssd.dll PATHS "${ngx_SOURCE_DIR}/lib/Windows_x86_64/rel")
else()
find_file(DLSS_SR_DLL NAMES libnvidia-ngx-dlss.so.310.1.0 PATHS "${ngx_SOURCE_DIR}/lib/Linux_x86_64/rel")
find_file(DLSS_RR_DLL NAMES libnvidia-ngx-dlssd.so.310.1.0 PATHS "${ngx_SOURCE_DIR}/lib/Linux_x86_64/rel")
endif()
copy_library(${PROJECT_NAME} ${DLSS_SR_DLL})
copy_library(${PROJECT_NAME} ${DLSS_RR_DLL})
endif()
if(NRI_ENABLE_FFX_SDK)
if(NRI_ENABLE_D3D12_SUPPORT)
find_file(FFX_DX12_DLL NAMES amd_fidelityfx_dx12.dll PATHS "${ffx_SOURCE_DIR}/PrebuiltSignedDLL")
copy_library(${PROJECT_NAME} ${FFX_DX12_DLL})
endif()
if(NRI_ENABLE_VK_SUPPORT AND WIN32)
find_file(FFX_VK_DLL NAMES amd_fidelityfx_vk.dll PATHS "${ffx_SOURCE_DIR}/PrebuiltSignedDLL")
copy_library(${PROJECT_NAME} ${FFX_VK_DLL})
endif()
endif()
# Shaders
if(NRI_ENABLE_NIS_SDK)
file(GLOB_RECURSE SHADERS
"Shaders/*.hlsl"
"Shaders/*.hlsli"
)
set_source_files_properties(${SHADERS} PROPERTIES VS_TOOL_OVERRIDE "None")
set(SHADERMAKE_GENERAL_ARGS
--useAPI --flatten --stripReflection --WX
--sRegShift 0 --tRegShift 0 --bRegShift 0 --uRegShift 0
--headerBlob
--sourceDir "Shaders"
--ignoreConfigDir
-c "Shaders/Shaders.cfg"
-o "${NRI_SHADERS_PATH}"
-I "Shaders"
)
if(WIN32)
add_custom_target(NRI_Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p DXBC --compiler "${FXC_PATH}"
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p DXIL --compiler "${DXC_PATH}"
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}"
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
else()
add_custom_target(NRI_Shaders ALL
COMMAND ShaderMake ${SHADERMAKE_GENERAL_ARGS} -p SPIRV --compiler "${DXC_SPIRV_PATH}"
DEPENDS ShaderMake
WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
VERBATIM
SOURCES ${SHADERS}
)
endif()
set_property(TARGET NRI_Shaders PROPERTY FOLDER ${PROJECT_NAME})
add_dependencies(NRI_Shared NRI_Shaders)
target_include_directories(NRI_Shared PRIVATE "${NRI_SHADERS_PATH}")
target_link_libraries(NRI_Shared PRIVATE ShaderMakeBlob)
message("NRI: setting shaders path to '${NRI_SHADERS_PATH}'")
endif()