Some hardware (mostly mobile GPUs) and APIs (Vulkan <1.2) require Render Pass support in one or another form. The base Vulkan's Render Pass requires colour attachment descriptor on frame buffer creation. However, VK_KHR_imageless_framebuffer allows to mitigate this issue by just pushing metadata (format, width, height) instead of full descriptor.
What I'm proposing is Vulkan-style render passes with immediate Begin/End without declarative creation of additional handles. It will be easier to manage, easier to integrate with other APIs (WebGPU works in similar manner), and also the implementation will be significantly simpler.
https://github.com/libsdl-org/SDL/blob/06bf8d1924c982c7cb750dd8eea40e4482a7c0ac/include/SDL3/SDL_gpu.h#L3285
https://github.com/webgpu-native/webgpu-headers/blob/a55c3c6d03a13efd2245f7a66440b73f1a0d8844/webgpu.h#L6108