diff --git a/README.md b/README.md index 7776003..47a617d 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,16 @@ UnitySocketIO ============================= -The project is the socket.io client for unity3d, written in C#. -It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However, -socketio4net.Client only provides a .NET 4.0 C# client, and does compatible with unity3d. -We've done a lot of works on supporting unity3d. +This project is a socket.io client for Unity 3D, written in C#. +It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However +socketio4net.Client only provides a .NET 4.0 C# client, and isn't compatible with Unity 3D. +We've done a lot of work on supporting Unity 3D. -The project was initially designed for unity client of [pomelo](https://github.com/NetEase/pomelo) +The project was initially designed for Unity client of [pomelo](https://github.com/NetEase/pomelo) framework, which is a powerful, scalable game server framework. ## How to use -It is very simple to use UnitySocketIO. Copy all the DLLS locating in the file of /bin/Debug/ to your project. +It is very simple to use UnitySocketIO. Copy all the DLLs located in the directory /bin/Debug/ to your project. Of course, you can download this project and compile it: