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Investigate Fallout New Vegas modding user journey #18586

@insomnious

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@insomnious

Following meeting

Roundup from our Fallout UX Review

Focused on New Vegas as it's the clunkiest and requires 4-5 different steps to mod effectively. Fallout 3/4 share some of the same issues, so solving for NV gives us the same functionality across these games and other Bethesda titles.

Adding these tickets for next sprint:

  • Quick wins: Should be able to clear 2 error notifications straight away
  • Outreach needed: Need to talk to extension and mod authors to improve user journeys
  • Script extender installation: Want to use the same code we use for SMAPI to install NVSE/F4SE. This would open the site on the correct page and catch the user download (automatic for Premium, assisted for Free). Currently users have to manually download, then know to go to Mods and drag/drop the file onto the drop zone.
  • Notification improvements: Some notifications have to stay, but we'll rewrite them to be less passive-aggressive and more helpful for new users

Important considerations:
We need to be EXTREMELY careful not to break existing modding setups when updating these game extensions—more so than with most games. Hardcore modders don't want automatic changes affecting their current configurations. Their environments may be unusual, but they work. If we can't be 100% sure about changes, we need to ask permission with an easy opt-out option.

These extensions are old and janky, but they're well-known with huge support networks and plenty of community guides. We shouldn't avoid improvements just because the jank is familiar, but we also don't have resources to provide universal support. It's a balance.

New Vegas

Related to #18587 and #18588

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