Releases: NichtStudioCode/InvUI
Releases · NichtStudioCode/InvUI
InvUI v1.28
- 1.20.5 Support
- Fixed Cartography Windows not working properly on 1.20.x
InvUI v1.27
- Fixed an issue where Windows would not be set as the parent of their contained GUIs after reopening them
InvUI v1.26
- Fixed an issue where InvUI events were not registered when the plugin instance was not set manually, leading to missing shutdown behavior such as the closing of Windows or serialization of virtual inventories with VirtualInventoryManager (#65)
- Added missing
@NotNullannotations toItemProviderandItemWrapper
InvUI v1.25
- Fixed an issue where the
ComponentLocalizercould not handle escaped%(%%) - Fixed an issue where the
ComponentLocalizererror message for unsupported placeholder format type would not show the correct placeholder
InvUI v1.24
- Support for 1.20.4
- Removed
invui-resourcepack
InvUI v1.23
HeadTexture#ofand SkullBuilder constructors that callHeadTexture#ofnow throwMojangApiExceptionandIOExceptioninstead of printing the stack trace
InvUI v1.22
- Fixed a compatibility issue with Paper 1.14.4 and 1.15.0
InvUI v1.21
- Fixed several issues with InvUI not working on 1.14.x
- Note that all inventory-access revisions have been pushed down by two versions, i.e.
inventory-access-r1isinventory-access-r3now,inventory-access-r15isinventory-access-r17now (This is only relevant to you if you directly depend on inventory-access)
- Note that all inventory-access revisions have been pushed down by two versions, i.e.
InvUI v1.20
- Fixed an issue where the SkullBuilder would not work on 1.20.2
- Fixed an issue where head textures could not be retrieved by player name on 1.20.2
InvUI v1.19
- Fixed an issue where item event handlers could be registered to Composite- and ObscuredInventory
- Fixed an issue where item events in Composite- and ObscuredInventories were not always handled by the inventory that was delegated to
- Fixed an issue where creating a Window without a title would throw a NullPointerException