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Reorganize Models and Textures in the Unity Project #537

@EvanFankhauser

Description

@EvanFankhauser

Summary:

Models, textures, and materials are currently strewn about the Unity project. It is getting difficult to tell which completed objects from the Content team have already been implemented. Several objects already have duplicates. There needs to be a better standard in place for where to add new models and textures.

Time frame?

Ideally by the end of Week 11.

Example Use Case

Organization will smooth development, specifically the pipeline of importing the Content team's work into Unity. The Level Design team has already made a few accidental duplicates due to a lack of organization.

Related Issues:

  • N/A

How to Test:

All of the props are in the same folder, all the textures are in the same folder, and all of the materials are in the same folder, and all of these things are still present in their respective scenes.

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