-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.js
More file actions
294 lines (282 loc) · 10.9 KB
/
main.js
File metadata and controls
294 lines (282 loc) · 10.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
require('prototype.claimerspawn')();
require('prototype.spawn')();
require('prototype.soldatspawn')();
require('prototype.medicspawn')();
require('prototype.courierspawn')();
require('prototype.minerspawn')();
require('prototype.rangerspawn')();
require('prototype.Source')();
var intel = require('intel');
var sourceManager = require('sourcemanager');
var roleRanger = require('role.ranger');
var roleDismantler = require('role.dismantler');
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
var roleBuilder = require('role.builder');
var roleRepairer = require('role.repairer');
var roleWallRepairer = require('role.wallRepairer');
var roleSoldat = require('role.soldat');
var roleHealer = require('role.healer');
var roleEminer = require('role.eminer');
var roleCourier = require('role.courier');
var roleCargo = require('role.cargo');
var roleClaimer = require('role.claimer');
var roleTraveler = require('role.traveler');
var roleZombie = require('role.zombie');
var roleRemote = require('role.remote');
var roleRemote2 = require('role.remote2');
module.exports.loop = function () {
// check for memory entries of died creeps by iterating over Memory.creeps
for (let name in Memory.creeps) {
// and checking if the creep is still alive
if (Game.creeps[name] == undefined) {
// if not, delete the memory entry
delete Memory.creeps[name];
}
}
var towers = _.filter(Game.structures, (str) => {return str.structureType === STRUCTURE_TOWER}
)
;
for (var tower of towers) {
if (tower) {
var closestHostile = tower.pos.findClosestByRange(FIND_HOSTILE_CREEPS);
if (closestHostile) {
tower.attack(closestHostile);
}
/*else var dmg = tower.pos.findClosestByRange(FIND_STRUCTURES, {
filter: (structure) => (structure.hits+1250) < structure.hitsMax && structure.structureType != STRUCTURE_WALL
});
tower.repair(dmg)
*/}
}
// for every creep name in Game.creeps
for (let name in Game.creeps) {
// get the creep object
var creep = Game.creeps[name];
if (creep.memory.role != 'claimer' && creep.memory.role != 'soldat' && creep.memory.role != 'ranger' && creep.memory.role != 'dismantler') {
if (creep.ticksToLive <= 200) {creep.memory.role = 'zombie';}}
// if creep is harvester, call harvester script
if (creep.memory.role == 'harvester') {
roleHarvester.run(creep);
}
// if creep is upgrader, call upgrader script
else if (creep.memory.role == 'upgrader') {
roleUpgrader.run(creep);
}
// if creep is builder, call builder script
else if (creep.memory.role == 'builder') {
roleBuilder.run(creep);
}
// if creep is repairer, call repairer script
else if (creep.memory.role == 'repairer') {
roleRepairer.run(creep);
}
// if creep is wallRepairer, call wallRepairer script
else if (creep.memory.role == 'wallRepairer') {
roleWallRepairer.run(creep);
}
else if (creep.memory.role == 'soldat') {
roleSoldat.run(creep);
}
else if (creep.memory.role == 'healer') {
roleHealer.run(creep);
}
else if (creep.memory.role == 'eminer') {
roleEminer.run(creep);
}
else if (creep.memory.role == 'courier') {
roleCourier.run(creep);
}
else if (creep.memory.role == 'cargo') {
roleCargo.run(creep);
}
else if (creep.memory.role == 'claimer') {
roleClaimer.run(creep);
}
else if (creep.memory.role == 'traveler') {
roleTraveler.run(creep);
}
else if (creep.memory.role == 'zombie') {
roleZombie.run(creep);
}
else if (creep.memory.role == 'remote') {
roleRemote.run(creep);
}
else if (creep.memory.role == 'remote2') {
roleRemote2.run(creep);
}
else if (creep.memory.role == 'dismantler') {
roleDismantler.run(creep);
}
else if (creep.memory.role == 'ranger') {
roleRanger.run(creep);
}
}
// setup some minimum numbers for different roles
var minimumNumberOfHarvesters = 1;
var minimumNumberOfUpgraders = 1;
var minimumNumberOfBuilders = 1;
var minimumNumberOfRepairers = 2;
var minimumNumberOfWallRepairers = 0;
var minimumNumberOfSoldats = 1;
var minimumNumberOfHealers = 1;
var minimumNumberOfDismantlers = 0;
var minimumNumberOfRangers = 0;
var minimumNumberOfCouriers = 3;
var minimumNumberOfCargos = 1;
var minimumNumberOfMiners = 2;
var minimumNumberOfRemotes = 5;
var minimumNumberOfRemotes2 = 7;
var minimumNumberOfClaimers = 2;
var numberOfRemotes = _.sum(Game.creeps, (c) => c.memory.role == 'remote');
var numberOfRemotes2 = _.sum(Game.creeps, (c) => c.memory.role == 'remote2');
var numberOfDismantlers = _.sum(Game.creeps, (c) => c.memory.role == 'dismantler');
var numberOfClaimers = _.sum(Game.creeps, (c) => c.memory.role == 'claimer');
var claimflag = Game.flags['Reserve'].pos.roomName;
for (roomName in Game.rooms){
/*if (Game.flags['AddRemoteMine'])
{
if(roomName == Game.flags['AddRemoteMine'].pos.roomName)
{
var sources = Game.rooms[roomName].find(FIND_SOURCES);
for (s in sources) {
Memory.minelist.push(s.id);
}
//Game.flags['AddRemoteMine'].remove();
console.log ('Room added to remote mining list: ' + roomName )
}
}*/
var thisroom = Game.rooms[roomName]
if (thisroom.controller){
if (thisroom.controller.my == true) {
// count the number of creeps alive for each role
// _.sum will count the number of properties in Game.creeps filtered by the
// arrow function, which checks for the creep being a harvester
var numberOfHarvesters = _.sum(Game.creeps, (c) => c.memory.role == 'harvester' && c.pos.roomName == roomName
)
;
var numberOfUpgraders = _.sum(Game.creeps, (c) => c.memory.role == 'upgrader' && c.pos.roomName == roomName
)
;
var numberOfBuilders = _.sum(Game.creeps, (c) => c.memory.role == 'builder' && c.pos.roomName == roomName
)
;
var numberOfRepairers = _.sum(Game.creeps, (c) => c.memory.role == 'repairer' && c.pos.roomName == roomName
)
;
var numberOfWallRepairers = _.sum(Game.creeps, (c) => c.memory.role == 'wallRepairer' && c.pos.roomName == roomName
)
;
var numberOfSoldats = _.sum(Game.creeps, (c) => c.memory.role == 'soldat' && c.pos.roomName == roomName
)
;
var numberOfHealers = _.sum(Game.creeps, (c) => c.memory.role == 'healer' && c.pos.roomName == roomName
)
;
var numberOfMiners = _.sum(Game.creeps, (c) => c.memory.role == 'eminer' && c.pos.roomName == roomName
)
;
var numberOfCargo = _.sum(Game.creeps, (c) => c.memory.role == 'cargo' && c.pos.roomName == roomName
)
;
var numberOfCouriers = _.sum(Game.creeps, (c) => c.memory.role == 'courier' && c.pos.roomName == roomName
)
;
var numberOfRangers = _.sum(Game.creeps, (c) => c.memory.role == 'ranger' && c.pos.roomName == roomName
)
;
var SpawnS = Game.rooms[roomName].find(FIND_MY_SPAWNS)
for (i in SpawnS){
var SpawnT = SpawnS[i]
if (SpawnT) {
var energy = thisroom.energyCapacityAvailable;
var name = undefined;
// if not enough harvesters
if (numberOfHarvesters < minimumNumberOfHarvesters) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'harvester');
// if spawning failed and we have no harvesters left
if (name == ERR_NOT_ENOUGH_ENERGY && numberOfHarvesters == 0) {
// spawn one with what is available
name = SpawnT.createCustomCreep(
thisroom.energyAvailable, 'harvester');
}
}
// if not enough upgraders
else if (numberOfUpgraders < minimumNumberOfUpgraders) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'upgrader');
}
else if (numberOfMiners < minimumNumberOfMiners) {
// try to spawn one
name = SpawnT.createMiner(energy, 'eminer');
}
else if (numberOfCargo < minimumNumberOfCargos) {
// try to spawn one
name = SpawnT.createCourier(energy, 'cargo');
}
else if (numberOfCouriers < minimumNumberOfCouriers) {
// try to spawn one
name = SpawnT.createCourier(energy, 'courier');
}
// if not enough repairers
else if (numberOfRepairers < minimumNumberOfRepairers) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'repairer');
}
// if not enough builders
else if (numberOfBuilders < minimumNumberOfBuilders) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'builder');
}
// if not enough wallRepairers
else if (numberOfWallRepairers < minimumNumberOfWallRepairers) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'wallRepairer');
}
else if (numberOfSoldats < minimumNumberOfSoldats) {
// try to spawn one
name = SpawnT.createCustomAttackCreep(energy, 'soldat');
}
else if (numberOfHealers < minimumNumberOfHealers) {
// try to spawn one
name = SpawnT.createCustomMedicCreep(energy, 'healer');
}
else if (numberOfRemotes < minimumNumberOfRemotes) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'remote');
}
else if (numberOfRemotes2 < minimumNumberOfRemotes2) {
// try to spawn one
name = SpawnT.createCustomCreep(energy, 'remote2');
}
else if (numberOfDismantlers < minimumNumberOfDismantlers) {
// try to spawn one
name = SpawnT.createMiner(energy, 'dismantler');
}
else if (numberOfRangers < minimumNumberOfRangers) {
// try to spawn one
name = SpawnT.createRanger(energy, 'ranger');
}
else if (Game.rooms[claimflag]) {
if (numberOfClaimers < minimumNumberOfClaimers) {
if (Game.rooms[claimflag].controller.my == false) {
name = SpawnT.createclaimer(energy, 'claimer')
}
else if (Game.rooms[claimflag].controller.my == true) {
if (Game.rooms[claimflag].controller.level <= 2) {
name = SpawnT.createCustomCreep(energy, 'traveler')
}
}
}
}
var closeCreep = SpawnT.pos.findInRange(FIND_MY_CREEPS,1);
for (i in closeCreep) {SpawnT.renewCreep(closeCreep[i]);}
}}
}
}}
if (Game.time % 450 == 12) {intel.run()};
/*for(var name in Game.rooms) {
var roomResourceCount = Game.rooms[name].energyAvailable;
console.log(name + 'has energy in the amount of: ' + roomResourceCount)}*/
};