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fix: Missing BlockFluidBasic imports and RegisterFluid with constructors
1 parent 1e26962 commit c3e45fd

2 files changed

Lines changed: 50 additions & 25 deletions

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src/main/java/com/charles445/simpledifficulty/block/BlockFluidBasic.java

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -24,13 +24,14 @@
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import net.minecraft.world.biome.Biome;
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import net.minecraft.world.biome.BiomeColors;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraft.fluid.FlowingFluid;
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import java.util.function.Supplier;
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import java.util.Random;
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public class BlockFluidBasic extends FlowingFluidBlock {
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private final String iceBlock;
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// El constructor debe aceptar Supplier:
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public BlockFluidBasic(Supplier<? extends FlowingFluid> fluid, AbstractBlock.Properties properties) {
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super(fluid, properties);
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this.iceBlock = iceBlock;
Lines changed: 48 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -1,49 +1,73 @@
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package com.charles445.simpledifficulty.register;
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import com.charles445.simpledifficulty.SimpleDifficulty;
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import com.charles445.simpledifficulty.block.BlockFluidBasic;
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import com.charles445.simpledifficulty.block.BlockFluidBasicMixable;
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import com.charles445.simpledifficulty.block.BlockFluidSaltWater;
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import com.charles445.simpledifficulty.fluid.FluidBasic;
7-
import net.minecraft.world.level.block.LiquidBlock;
8-
import net.minecraft.world.level.material.Material;
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import net.minecraft.world.level.material.Fluid;
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import net.minecraft.world.level.material.FlowingFluid;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.block.AbstractBlock;
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import net.minecraft.block.FlowingFluidBlock;
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import net.minecraft.block.material.Material;
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import net.minecraft.fluid.FlowingFluid;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.fluids.ForgeFlowingFluid;
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import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
18-
import net.minecraftforge.fluids.ForgeFlowingFluid;
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public class RegisterFluids {
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public static final DeferredRegister<Fluid> FLUIDS = DeferredRegister.create(ForgeRegistries.FLUIDS, SimpleDifficulty.MODID);
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23-
public static ForgeFlowingFluid.Properties PURIFIED_WATER_PROPERTIES;
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// Properties of Purified Water
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public static final ForgeFlowingFluid.Properties PURIFIED_WATER_PROPERTIES = new ForgeFlowingFluid.Properties(
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() -> PURIFIED_WATER_SOURCE.get(),
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() -> PURIFIED_WATER.get(),
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FluidBasic.createAttributes("purified_water_still", "purified_water_flow")
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).bucket(() -> PURIFIED_WATER_ITEM.get()).block(() -> BLOCK_PURIFIED_WATER.get());
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32+
// Properties for Salt Water
33+
public static final ForgeFlowingFluid.Properties SALT_WATER_PROPERTIES = new ForgeFlowingFluid.Properties(
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() -> SALT_WATER_SOURCE.get(),
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() -> SALT_WATER.get(),
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FluidBasic.createAttributes("salt_water_still", "salt_water_flow")
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).bucket(() -> SALT_WATER_ITEM.get()).block(() -> BLOCK_SALT_WATER.get());
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// Fluids
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public static final RegistryObject<Fluid> PURIFIED_WATER_SOURCE = FLUIDS.register("purified_water_source",
26-
() -> new FluidBasic.Source(PURIFIED_WATER_PROPERTIES));
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() -> new FluidBasic.Source(() -> PURIFIED_WATER_PROPERTIES));
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public static final RegistryObject<Fluid> PURIFIED_WATER = FLUIDS.register("purified_water_flowing",
29-
() -> new FluidBasic.Flowing(PURIFIED_WATER_PROPERTIES));
30-
44+
() -> new FluidBasic.Flowing(() -> PURIFIED_WATER_PROPERTIES));
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46+
public static final RegistryObject<Fluid> SALT_WATER_SOURCE = FLUIDS.register("saltwater_source",
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() -> new FluidBasic.Source(() -> SALT_WATER_PROPERTIES));
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public static final RegistryObject<Fluid> SALT_WATER = FLUIDS.register("saltwater",
32-
() -> new FluidBasic.Flowing(PURIFIED_WATER_PROPERTIES)); // Cambiar propiedades si salada usa otras
50+
() -> new FluidBasic.Flowing(() -> SALT_WATER_PROPERTIES));
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34-
public static final RegistryObject<LiquidBlock> BLOCK_PURIFIED_WATER = RegisterBlocks.BLOCKS.register("purifiedwater",
35-
() -> new BlockFluidBasicMixable(PURIFIED_WATER, LiquidBlock.Properties.of(Material.WATER).noCollission().strength(100.0F).noDrops()));
36-
37-
public static final RegistryObject<LiquidBlock> BLOCK_SALT_WATER = RegisterBlocks.BLOCKS.register("saltwater",
38-
() -> new BlockFluidSaltWater(SALT_WATER, LiquidBlock.Properties.of(Material.WATER).noCollission().strength(100.0F).noDrops()));
52+
// Fluid Blocks
53+
public static final RegistryObject<FlowingFluidBlock> BLOCK_PURIFIED_WATER = RegisterBlocks.BLOCKS.register("purifiedwater",
54+
() -> new BlockFluidBasicMixable(() -> PURIFIED_WATER_SOURCE.get(),
55+
AbstractBlock.Properties.of(Material.WATER).noCollission().strength(100.0F).noDrops(),
56+
"purifiedwater"));
57+
58+
public static final RegistryObject<FlowingFluidBlock> BLOCK_SALT_WATER = RegisterBlocks.BLOCKS.register("saltwater",
59+
() -> new BlockFluidSaltWater(() -> SALT_WATER_SOURCE.get(),
60+
AbstractBlock.Properties.of(Material.WATER).noCollission().strength(100.0F).noDrops(),
61+
"saltwater"));
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40-
public static final RegistryObject<Item> PURIFIED_WATER_ITEM = RegisterItems.ITEMS.register("purifiedwater",
41-
() -> new BlockItem(BLOCK_PURIFIED_WATER.get(), new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
42-
43-
public static final RegistryObject<Item> SALT_WATER_ITEM = RegisterItems.ITEMS.register("saltwater",
44-
() -> new BlockItem(BLOCK_SALT_WATER.get(), new Item.Properties().tab(CreativeModeTab.TAB_MISC)));
63+
// Items (buckets)
64+
public static final RegistryObject<Item> PURIFIED_WATER_ITEM = RegisterItems.ITEMS.register("purifiedwater_bucket",
65+
() -> new BlockItem(BLOCK_PURIFIED_WATER.get(), new Item.Properties().tab(ItemGroup.TAB_MISC).stacksTo(1)));
66+
67+
public static final RegistryObject<Item> SALT_WATER_ITEM = RegisterItems.ITEMS.register("saltwater_bucket",
68+
() -> new BlockItem(BLOCK_SALT_WATER.get(), new Item.Properties().tab(ItemGroup.TAB_MISC).stacksTo(1)));
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4670
public static void register(IEventBus eventBus) {
4771
FLUIDS.register(eventBus);
4872
}
49-
}
73+
}

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