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Save to file - #168

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MikeGamePro wants to merge 38 commits into
OpenGOAL-Mods:mainfrom
MikeGamePro:save-to-file
Closed

MikeGamePro wants to merge 38 commits into
OpenGOAL-Mods:mainfrom
MikeGamePro:save-to-file

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@MikeGamePro

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added brittle legs and grounded
Adds several new rule/complication types (orb/cell pressure, no jump kicks, poisoned orbs, eco allergy, sizeable contributions).
Introduces per-slot goal/progress tracking, formatted time display, pause-aware rule timers, and expiry handling that applies punishments when counter goals are missed.

Also adds a new punishment that reverts a random eligible collected power cell.
Entity perm restore no longer applies resource scale overrides.
- renamed poisoned orbs to rotten eggs
- adjusted times again
old warp punish command breaks game in fish and probably other things. put it back to the crowd control version.
- removed the logtest for runs-on-enemy-death
- count klaww as a lurker death
- made a global variable for amount of rules/comps so I can stop forgetting to change indexes
- refined rule roll filters
- added missing second slot progress text
- flut wasn't dying from melt so made it use endlessfall when on flut
- added checks to see if target is in billy-game for roll filters
- renamed a few things
- added buzzer helpers
had to move racer and flut checks so filters could see them. also moved rule-on-jak-death
- changed brittle to 15% and 60 seconds
- changed bus driver to 30 seconds
- fixed an issue where punishments would stay after game over
- even more filter adjustments
- forgot quicksand-lurker, so added its triggers
- renamed endure to survivor, and hoard rush to cash grab
- moved helpers around and fixed rules not deactivating on forced rerolls
- fixed an accidental change to 'flop this' where it checked for flut twice
- added mean look to ram-boss
- red-kill (disabled), blue-crate, yellow-pilled, one-frame, distancing
- no hidden treasure in finalboss or klaww
- renamed battery bond back to cell pressure
- renamed lurker pressure to bloodlust and adjusted amount and duration
- adjusted buzzer pressure
- cleaned up mod-rule-on-enemy-kill
…, global-countdown-draw refactor

- added an arg for crate-break helpers so dcrates count as 8
- refactored global-countdown-draw to not be so messy
… fixes and tweaks

- restored the go-virtual pickup I forgot about
- fixed notice-blue buzzer crates not working for distancing
- added grace period for rule activation
- adjusted a lot of durations
- made flies add 5 seconds to timer
- added flut jumps for jak rabbit
- added success and fail text on new rule roll
- cleaned up role priority function
- added more robust debug print for rule weights on roll
- increased countdown punishment to 30
- decreased starting time to 60
- orb-punishment increased to 50
- flies increased to 7
- cells decreased to 20
- distancing increased to 8
- changed button combos for start and reset to need both L1 and R1
global tiemr saves onto file but rules reset so this is broken for now
@MikeGamePro

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oops

@MikeGamePro
MikeGamePro deleted the save-to-file branch July 17, 2026 16:05
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