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bug: calculationNumerical differencesNumerical differences
Description
Check version
- I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
- I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
- I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Windows
What is the value from the calculation in-game?
Persistence says: -10 Physical Damage taken from Hits; -1 Physical Damage taken from Hits per Level
Damage taken per trauma hits so I believe persistence should at lvl100 give flat reduction of 110 physical applied after mitigation to self damage. I have to admit I didn't test that in-game though.
Credits to Dan on Discord for pointing that out.
What is the value from the calculation in Path of Building?
Hovering Self-hit line in Skill type specific stats panel in Calcs tab shows no difference with persistence anointed or not.
How to reproduce the issue
- Link any skill that is supportable with trauma.
- Set character level to 100.
- Equip amulet with persistence anoint.
- Open calcs.
PoB for PoE1 build code
Without anoint: https://pobb.in/5TQyb567HhVk
With anoint: https://pobb.in/Wch7OYY-8iujScreenshots
Without anoint:
With anoint:

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bug: calculationNumerical differencesNumerical differences