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OverlayLoader.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B3D92EB9-1049-40B9-B670-2B7AE4061384}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OverlayLoader</RootNamespace>
<AssemblyName>OverlayLoader</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp-Publicized.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>$(SL_REFERENCES)\Mirror-Publicized.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>$(SL_REFERENCES)\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="PluginAPI">
<HintPath>$(SL_REFERENCES)\PluginAPI-Publicized.dll</HintPath>
</Reference>
<Reference Include="Pooling">
<HintPath>$(SL_REFERENCES)\Pooling.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>$(SL_REFERENCES)\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(OTHER_REFERENCES)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BetterCommands">
<HintPath>$(OTHER_REFERENCES)\BetterCommands.dll</HintPath>
</Reference>
<Reference Include="Compendium.API">
<HintPath>$(OTHER_REFERENCES)\Compendium.API.dll</HintPath>
</Reference>
<Reference Include="helpers">
<HintPath>$(OTHER_REFERENCES)\helpers.dll</HintPath>
</Reference>
<Reference Include="SmartOverlays">
<HintPath>$(OTHER_REFERENCES)\SmartOverlays.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Compile Include="CompendiumHints.cs" />
<Compile Include="HintCommands.cs" />
<Compile Include="OverlayLoaderFeature.cs" />
<Compile Include="PeanutClubOverlay.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RoundLobbyOverlay.cs" />
</ItemGroup>
</Project>