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Fix joy_name checks (#12)
Joypad detection previously relied on certain strings appearing at the beginning of the name, instead of anywhere in the name (as intended).
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addons/input_prompts/input_prompt_manager.gd

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Original file line numberDiff line numberDiff line change
@@ -166,11 +166,11 @@ func _input(event: InputEvent):
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var device = event.device
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var joy_name = Input.get_joy_name(device)
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if joy_name.find("Xbox"):
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if joy_name.find("Xbox") != -1:
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joy_icons = InputPrompt.Icons.XBOX
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elif joy_name.find("DualShock") or joy_name.find("PS"):
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elif joy_name.find("DualShock") != -1 or joy_name.find("PS") != -1:
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joy_icons = InputPrompt.Icons.SONY
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elif joy_name.find("Nintendo"):
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elif joy_name.find("Nintendo") != -1:
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joy_icons = InputPrompt.Icons.NINTENDO
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else:
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joy_icons = InputPrompt.Icons.XBOX

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