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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot - Cloud Worlds"
run/main_scene="res://scenes/basic/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/vsync/vsync_mode=0
[input]
keyboard_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
keyboard_left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
keyboard_forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
keyboard_back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
hide_menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
textures/default_filters/anisotropic_filtering_level=0
anti_aliasing/quality/use_taa=true
occlusion_culling/use_occlusion_culling=true
[shader_globals]
cloud_base_texture={
"type": "sampler3D",
"value": "res://textures/clouds/cloud_sdf_base.exr"
}
cloud_detail_texture={
"type": "sampler3D",
"value": "res://textures/clouds/cloud_sdf_detail.exr"
}
cloud_base_height={
"type": "float",
"value": 1000.0
}
cloud_base_scale={
"type": "float",
"value": 1000.0
}
cloud_detail_scale={
"type": "float",
"value": 420.0
}
cloud_detail_amount={
"type": "float",
"value": 0.5
}
cloud_detail_dist={
"type": "float",
"value": 10.0
}
cloud_volume_scale={
"type": "float",
"value": 150.0
}
cloud_volume_density_low={
"type": "float",
"value": 4.0
}
cloud_volume_density_high={
"type": "float",
"value": 10.0
}
wind_vector={
"type": "vec2",
"value": Vector2(1, 0)
}
sun_light_direction={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
sun_light_color={
"type": "vec3",
"value": Vector3(0, 0, 0)
}
sun_light_energy={
"type": "float",
"value": 0.3
}
cloud_volume_texture={
"type": "sampler3D",
"value": "res://textures/clouds/cloud_volume_a.png"
}
wind_uplift={
"type": "float",
"value": 2.0
}
cloud_base_squeeze={
"type": "float",
"value": 0.5
}