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Description
The structure might work by chance but the logic is wrong:
# MC: ClientboundSetPlayerTeamPacket
packet_teams:
#TODO: this should be using a switch
team: string
mode: i8
name: mode ?
if 0: anonymousNbt
if 2: anonymousNbt
default: void
friendlyFire: mode ?
if 0: i8
if 2: i8
default: void
nameTagVisibility: mode ?
if 0: varint
if 2: varint
default: void
collisionRule: mode ?
if 0: varint
if 2: varint
default: void
formatting: mode ?
if 0: varint
if 2: varint
default: void
prefix: mode ?
if 0: anonymousNbt
if 2: anonymousNbt
default: void
suffix: mode ?
if 0: anonymousNbt
if 2: anonymousNbt
default: void
players: mode ?
if 0: string[]varint
if 3: string[]varint
if 4: string[]varint
default: void
Likely affects many versions
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