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+ private void FixedUpdate() + { + rigidbody.MovePosition(rigidbody.position + speed * Time.deltaTime); + } + + private void OnCollisionEnter2D(Collision2D collision) + { + Destroy(gameObject); + } + +} diff --git a/Assets/Week 1/Scripts/Missile.cs.meta b/Assets/Week 1/Scripts/Missile.cs.meta new file mode 100644 index 000000000..21c8220c4 --- /dev/null +++ b/Assets/Week 1/Scripts/Missile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41f9152591d27864dbac001d0f3aa8a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Week 1/Scripts/Mover.cs b/Assets/Week 1/Scripts/Mover.cs new file mode 100644 index 000000000..b922a113a --- /dev/null +++ b/Assets/Week 1/Scripts/Mover.cs @@ -0,0 +1,29 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Mover : MonoBehaviour +{ + float speed = 5f; + + public GameObject missilePrefab; + public Transform Spawn; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + float direction = Input.GetAxis("Horizontal"); + transform.Translate(direction * speed * Time.deltaTime, 0, 0); + + if (Input.GetKeyDown(KeyCode.Space)) + { + Instantiate(missilePrefab, Spawn.position, Spawn.rotation); + } + } +} diff --git a/Assets/Week 1/Scripts/Mover.cs.meta b/Assets/Week 1/Scripts/Mover.cs.meta new file mode 100644 index 000000000..44dc0f442 --- /dev/null +++ b/Assets/Week 1/Scripts/Mover.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 55bc685358ae15f4c9b7a52ab64c43c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Week 1/Scripts/Rotator.cs b/Assets/Week 1/Scripts/Rotator.cs new file mode 100644 index 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2/Scripts/Player.cs new file mode 100644 index 000000000..c385db0af --- /dev/null +++ b/Assets/Week 2/Scripts/Player.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Player : MonoBehaviour +{ + Vector2 direction; + public Rigidbody2D rigidbody; + public float force = 150f; + // Start is called before the first frame update + void Start() + { + rigidbody = GetComponent(); + } + + // Update is called once per frame + void Update() + { + direction.x = Input.GetAxis("Horizontal"); + direction.y = Input.GetAxis("Vertical"); + } + private void FixedUpdate() + { + rigidbody.AddForce(direction* force * Time.deltaTime); + } + + private void OnCollisionEnter2D(Collision2D collision) + { + Debug.Log("player hit something"); + } +} + diff --git a/Assets/Week 2/Scripts/Player.cs.meta b/Assets/Week 2/Scripts/Player.cs.meta new file mode 100644 index 000000000..aec6a2a5c --- /dev/null +++ b/Assets/Week 2/Scripts/Player.cs.meta @@ 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private void OnTriggerExit2D(Collider2D collision) + { + spriteRenderer.color = MyColor; + } +} diff --git a/Assets/Week 2/Scripts/Switch.cs.meta b/Assets/Week 2/Scripts/Switch.cs.meta new file mode 100644 index 000000000..2c3dd49fd --- /dev/null +++ b/Assets/Week 2/Scripts/Switch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 76ac81e27cdbcad4b88628f27c1f8c25 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 6cfcddaac..4516597ae 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,7 +3,7 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 5 + serializedVersion: 6 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 @@ -44,13 +44,5 @@ 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