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Copy file name to clipboardexpand all lines: mkdocs/purpur/configuration.md
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@@ -2483,6 +2483,10 @@ based on the world difficulty. [Read more here]({{ project.source }}/blob/61fc0a
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* ##### always-drop-exp
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- **default**: false
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- **description**: Set to true if this mob should always drop experience
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* ##### avoid-rabbits
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- **default**: false
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- **description**: Set to true if this mob should avoid rabbits, similar to how creepers avoid cats
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#### pig
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* ##### ridable
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- **default**: false
@@ -3427,12 +3431,6 @@ Requires the [`purpur.drop.spawners`](permissions#purpurdropspawners) and [`purp
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* ##### burp-delay
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- **default**: 10
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- **description**: Amount of ticks to delay sound; `burp-when-full` option must be enabled
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* ##### portal-wait-time
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- **default**: 80
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- **description**: Amount of ticks to wait before letting the player teleport through the portal
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* ##### creative-portal-wait-time
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- **default**: 1
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- **description**: Amount of ticks to wait before letting the creative player teleport through the portal
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* ##### curse-of-binding
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* ###### remove-with-weakness
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- **default**: false
@@ -3636,9 +3634,12 @@ Requires the [`purpur.drop.spawners`](permissions#purpurdropspawners) and [`purp
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#### entities-can-use-portals
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- **default**: true
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- **description**: Set to false to stop entities from being able to use portals
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#### persistent-tileentity-display-names-and-lore
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#### persistent-tileentity-display-name
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- **default**: true
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- **description**: Set to false to disable TE's display names being persistant after breaking (ex. named custom player heads stop retaining their name)
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#### persistent-tileentity-lore
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- **default**: false
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- **description**: Set to true to make TE's display names and lores persist after breaking (ex. named custom player heads retain their name)
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- **description**: Set to true to make TE's lores persist after breaking (ex. custom player heads with lore will retain their lore)
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#### persistent-droppable-entity-display-names
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- **default**: true
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- **description**: Set to true to make entity's display names and lores persist after breaking (ex. named armor stands retain their name)
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