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update docs to latest build
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base.py

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PROJECT = {
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'owner': 'PurpurMC',
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'repo': 'Purpur',
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'branch': 'ver/1.20.2'
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'branch': 'ver/1.20.6'
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}
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mkdocs.yml

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javadoc: https://purpurmc.org/javadoc
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downloads: https://purpurmc.org/downloads
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source: https://github.com/PurpurMC/Purpur
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version: 1.20.4
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version: 1.20.6
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build:
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number: 2152
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commit: 642956f
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number: 2188
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commit: a398e71
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purpur_extras:
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downloads: https://modrinth.com/plugin/purpurextras/versions
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source: https://github.com/PurpurMC/PurpurExtras

mkdocs/purpur/configuration.md

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* ##### always-drop-exp
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- **default**: false
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- **description**: Set to true if this mob should always drop experience
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* ##### avoid-rabbits
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- **default**: false
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- **description**: Set to true if this mob should avoid rabbits, similar to how creepers avoid cats
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#### pig
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* ##### ridable
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- **default**: false
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* ##### burp-delay
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- **default**: 10
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- **description**: Amount of ticks to delay sound; `burp-when-full` option must be enabled
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* ##### portal-wait-time
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- **default**: 80
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- **description**: Amount of ticks to wait before letting the player teleport through the portal
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* ##### creative-portal-wait-time
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- **default**: 1
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- **description**: Amount of ticks to wait before letting the creative player teleport through the portal
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* ##### curse-of-binding
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* ###### remove-with-weakness
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- **default**: false
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#### entities-can-use-portals
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- **default**: true
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- **description**: Set to false to stop entities from being able to use portals
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#### persistent-tileentity-display-names-and-lore
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#### persistent-tileentity-display-name
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- **default**: true
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- **description**: Set to false to disable TE's display names being persistant after breaking (ex. named custom player heads stop retaining their name)
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#### persistent-tileentity-lore
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- **default**: false
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- **description**: Set to true to make TE's display names and lores persist after breaking (ex. named custom player heads retain their name)
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- **description**: Set to true to make TE's lores persist after breaking (ex. custom player heads with lore will retain their lore)
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#### persistent-droppable-entity-display-names
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- **default**: true
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- **description**: Set to true to make entity's display names and lores persist after breaking (ex. named armor stands retain their name)

mkdocs/purpur/permissions.md

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- Allows players to use the magic/obfuscated style code on signs
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## purpur.book.color.edit
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- Allows players to use the legacy (`&a`) color codes in books which update when the book is closed
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## purpur.book.color.sign
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Hex colors only register once a book has been signed
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- Allows players to use the legacy and hex color codes in books which update after the book is signed
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- Allows players to use the legacy (`&a`) and hex (`&#AAAAAA`) color codes in books which update after the book is signed
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## purpur.anvil.color
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Requires enabling [`anvil.allow-colors`](configuration#allow-colors_1) in purpur.yml

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