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// Full cache persisting across ticks, reset only when the player disconnects.
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static ConVar* sv_stressbots = nullptr;
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static ConVar networking_transmit_newweapons("holylib_networking_transmit_newweapons", "1", 0, "Experimental - If enabled, weapons that a player equipped/was given are networked for the first x ticks");
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static ConVar networking_transmit_ticks("holylib_networking_transmit_ticks", "-1", 0, "Experimental - How many ticks to use for transmit_newweapons & transmit_onfullupdate. -1 will instead ensure they are networked until the client acknowledges them");
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static ConVar networking_transmit_onfullupdate("holylib_networking_transmit_onfullupdate", "1", 0, "Experimental - If enabled, players and their own weapons are transmitted for the first x ticks when they had a full update");
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