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Typos in fortune teller
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en-GB/fortune-teller/index.md

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@@ -9,7 +9,7 @@ project-type: sample
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# Introduction { .intro }
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You are going to code your micro:bit to read the future! Simply ask the micro:bit a quesition, and press a button to find out the answer!
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You are going to code your micro:bit to read the future! Simply ask the micro:bit a question, and press a button to find out the answer!
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__Instructions__: If you're reading this online, ask the micro:bit below a question and press __A__ to get your answer!
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+ Go to <a href="http://jumpto.cc/pxt-new" target="_blank">jumpto.cc/pxt-new</a> to start a new project in the MakeCode (PXT) editor. Call your new project 'Fortune Teller'.
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You can delete the `forever` block by dragging it over the palette, you don't need it for this project.
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You can delete the `forever` block by dragging it over the palette, you don't need it for this project.
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+ Drag a `show string` block inside your `start` start.
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![screenshot](images/fortune-answer.png)
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+ Drag a `set` block fom Variables into your `on button A pressed` block and select the `answer` variable.
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+ Drag a `set` block from Variables into your `on button A pressed` block and select the `answer` variable.
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![screenshot](images/fortune-set.png)
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You can even make your micro:bit say something like 'Maybe' or 'Ask again' if the answer is 2. To get this working, you'll also need to change your code to choose a random number between 0 and 2!
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Tip: You can right-click on an `if` block to dupicate the block and its contents.
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Tip: You can right-click on an `if` block to duplicate the block and its contents.
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![screenshot](images/fortune-random-2.png)
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## Challenge: Shake your micro:bit {.challenge}
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Can you code your micro:bit to make a decision when it is shaken instead of when a button is pressed?
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## Save your project { .save }
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## Save your project { .save }

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