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Update documentation
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README.md

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![raylib-cpp Logo](projects/Doxygen/raylib-cpp_256x256.png)
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# raylib-cpp ![Targeting raylib 4.6](https://img.shields.io/badge/for_raylib-4.6-blue) [![Tests](https://github.com/RobLoach/raylib-cpp/workflows/Tests/badge.svg)](https://github.com/RobLoach/raylib-cpp/actions?query=workflow%3ATests+branch%3Amaster) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
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# raylib-cpp ![Targeting raylib 5.0](https://img.shields.io/badge/for_raylib-5.0-blue) [![Tests](https://github.com/RobLoach/raylib-cpp/workflows/Tests/badge.svg)](https://github.com/RobLoach/raylib-cpp/actions?query=workflow%3ATests+branch%3Amaster) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
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[raylib-cpp](https://github.com/robloach/raylib-cpp) is a C++ wrapper library for [raylib](https://www.raylib.com), a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around *raylib*'s struct interfaces. *raylib-cpp* is not required to use *raylib* in C++, but the classes do bring using the raylib API more inline with C++'s language paradigm.
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projects/CMake/CMakeLists.txt

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FetchContent_Declare(
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raylib
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GIT_REPOSITORY https://github.com/raysan5/raylib.git
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GIT_TAG 4.5.0
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GIT_TAG 5.0
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)
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FetchContent_MakeAvailable(raylib)
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endif()
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FetchContent_Declare(
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raylib_cpp
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GIT_REPOSITORY https://github.com/RobLoach/raylib-cpp.git
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GIT_TAG v4.5.1
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GIT_TAG v5.0.0
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)
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FetchContent_MakeAvailable(raylib_cpp)
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endif()

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