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| 1 | +// license:BSD-3-Clause |
| 2 | +// copyright-holders: |
| 3 | + |
| 4 | +/* |
| 5 | +KCPU30-BASS KOMAYA PCB |
| 6 | +
|
| 7 | +kuru.kuru-count (2005) - さーくるん |
| 8 | +mechanical medal game |
| 9 | +https://www.youtube.com/watch?v=L8LYEyvYvIY |
| 10 | +
|
| 11 | +Very tiny and tidy PCB with the following main components: |
| 12 | +TMP95C265P with AM27C040 program ROM |
| 13 | +16 MHz resonator |
| 14 | +LM358N |
| 15 | +Sharp PQ05RR1 |
| 16 | +4x T062004AP (with 1 more empty space) |
| 17 | +2x TC4050BP |
| 18 | +8-DIP bank |
| 19 | +6x connectors (with 2 more empty spaces) |
| 20 | +*/ |
| 21 | + |
| 22 | +#include "emu.h" |
| 23 | + |
| 24 | +#include "cpu/tlcs900/tmp95c061.h" |
| 25 | + |
| 26 | +#include "speaker.h" |
| 27 | + |
| 28 | + |
| 29 | +namespace { |
| 30 | + |
| 31 | +class komaya_state : public driver_device |
| 32 | +{ |
| 33 | +public: |
| 34 | + komaya_state(const machine_config &mconfig, device_type type, const char *tag) |
| 35 | + : driver_device(mconfig, type, tag), |
| 36 | + m_maincpu(*this, "maincpu") |
| 37 | + {} |
| 38 | + |
| 39 | + void kkcount(machine_config &config) ATTR_COLD; |
| 40 | + |
| 41 | +private: |
| 42 | + required_device<cpu_device> m_maincpu; |
| 43 | + |
| 44 | + void program_map(address_map &map) ATTR_COLD; |
| 45 | +}; |
| 46 | + |
| 47 | + |
| 48 | +void komaya_state::program_map(address_map &map) |
| 49 | +{ |
| 50 | +} |
| 51 | + |
| 52 | + |
| 53 | +static INPUT_PORTS_START( kkcount ) |
| 54 | + PORT_START("IN0") |
| 55 | + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 56 | + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 57 | + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 58 | + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 59 | + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 60 | + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 61 | + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 62 | + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 63 | + |
| 64 | + PORT_START("IN1") |
| 65 | + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 66 | + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 67 | + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 68 | + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 69 | + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 70 | + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 71 | + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 72 | + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) |
| 73 | + |
| 74 | + PORT_START("DSW") |
| 75 | + PORT_DIPNAME( 0x01, 0x01, "DSW" ) |
| 76 | + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) |
| 77 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 78 | + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) |
| 79 | + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) |
| 80 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 81 | + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) |
| 82 | + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) |
| 83 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 84 | + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) |
| 85 | + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) |
| 86 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 87 | + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) |
| 88 | + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) |
| 89 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 90 | + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) |
| 91 | + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) |
| 92 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 93 | + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) |
| 94 | + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) |
| 95 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 96 | + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) |
| 97 | + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) |
| 98 | + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |
| 99 | +INPUT_PORTS_END |
| 100 | + |
| 101 | + |
| 102 | +void komaya_state::kkcount(machine_config &config) |
| 103 | +{ |
| 104 | + TMP95C061(config, m_maincpu, 16_MHz_XTAL); // actually TMP95C265P |
| 105 | + m_maincpu->set_addrmap(AS_PROGRAM, &komaya_state::program_map); |
| 106 | + |
| 107 | + // sound |
| 108 | + SPEAKER(config, "mono").front_center(); |
| 109 | + // TODO: ROM definitely contains samples, but how are they played? |
| 110 | +} |
| 111 | + |
| 112 | + |
| 113 | +ROM_START( kkcount ) |
| 114 | + ROM_REGION( 0x80000, "maincpu", 0 ) |
| 115 | + ROM_LOAD( "saakurun_a.ic7", 0x00000, 0x80000, CRC(9182015b) SHA1(0b4a47215656ef79374d83e99b5d3e048051cb91) ) // “サークルン A |
| 116 | +ROM_END |
| 117 | + |
| 118 | +} // anonymous namespace |
| 119 | + |
| 120 | + |
| 121 | +GAME( 2005, kkcount, 0, kkcount, kkcount, komaya_state, empty_init, ROT0, "Komaya", "Kuru.Kuru-Count", MACHINE_IS_SKELETON_MECHANICAL ) |
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