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Bump version to 0.9.0
Update readme
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README.md

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@@ -72,7 +72,7 @@ SDWebImageSwiftUI is available through [Swift Package Manager](https://swift.org
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```swift
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let package = Package(
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dependencies: [
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.package(url: "https://github.com/SDWebImage/SDWebImageSwiftUI.git", from: "0.8")
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.package(url: "https://github.com/SDWebImage/SDWebImageSwiftUI.git", from: "0.9")
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],
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)
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```
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- [x] Supports success/failure/progress changes event for custom handling
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- [x] Supports indicator with activity/progress indicator and customization
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- [x] Supports built-in animation and transition, powered by SwiftUI
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- [x] Supports animated image as well ! (from v0.9.0)
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- [x] Supports animated image as well! (from v0.9.0)
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```swift
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var body: some View {
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}
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```
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Note: This `WebImage` using `Image` for internal implementation, which is the best compatible for SwiftUI layout and animation system. But it supports static image format only, because unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animated image or vector image.
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Note: This `WebImage` using `Image` for internal implementation, which is the best compatible for SwiftUI layout and animation system. In previous version, `WebImage` supports static image format only, because unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animated image or vector image.
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Note: From v0.9.0, `WebImage` supports animated image as well ! You can use `.animated()` to start animation. This is done by using the native SwiftUI rendering system and SDWebImage's powerful [Animated Player](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-player-530). But it's still recommend to use `AnimatedImage` for advanced controls like progressive animation rendering, runloop mode, playback rate, etc.
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Note: From v0.9.0, `WebImage` supports animated image as well! You can use `.animated()` to start animation. This is done by using the native SwiftUI rendering system and SDWebImage's powerful [Animated Player](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-player-530). But it's still recommend to use `AnimatedImage` for advanced controls like progressive animation rendering, runloop mode, playback rate, etc.
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### Using `AnimatedImage` to play animation
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SDWebImageSwiftUI.podspec

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Pod::Spec.new do |s|
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s.name = 'SDWebImageSwiftUI'
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s.version = '0.8.6'
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s.version = '0.9.0'
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s.summary = 'SwiftUI Image loading and Animation framework powered by SDWebImage'
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s.description = <<-DESC

SDWebImageSwiftUI/Module/Info.plist

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<key>CFBundlePackageType</key>
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<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleShortVersionString</key>
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<string>0.8.6</string>
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<string>0.9.0</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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</dict>

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