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-[x] Supports success/failure/progress changes event for custom handling
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-[x] Supports indicator with activity/progress indicator and customization
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-[x] Supports built-in animation and transition, powered by SwiftUI
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-[x] Supports animated image as well! (from v0.9.0)
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-[x] Supports animated image as well! (from v0.9.0)
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```swift
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var body: some View {
@@ -109,9 +109,9 @@ var body: some View {
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}
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```
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Note: This `WebImage` using `Image` for internal implementation, which is the best compatible for SwiftUI layout and animation system. But it supports static image format only, because unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animated image or vector image.
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Note: This `WebImage` using `Image` for internal implementation, which is the best compatible for SwiftUI layout and animation system. In previous version, `WebImage` supports static image format only, because unlike `UIImageView` in UIKit, SwiftUI's `Image` does not support animated image or vector image.
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Note: From v0.9.0, `WebImage` supports animated image as well! You can use `.animated()` to start animation. This is done by using the native SwiftUI rendering system and SDWebImage's powerful [Animated Player](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-player-530). But it's still recommend to use `AnimatedImage` for advanced controls like progressive animation rendering, runloop mode, playback rate, etc.
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Note: From v0.9.0, `WebImage` supports animated image as well! You can use `.animated()` to start animation. This is done by using the native SwiftUI rendering system and SDWebImage's powerful [Animated Player](https://github.com/SDWebImage/SDWebImage/wiki/Advanced-Usage#animated-player-530). But it's still recommend to use `AnimatedImage` for advanced controls like progressive animation rendering, runloop mode, playback rate, etc.
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