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Operation Effects #7763
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enhancementFeature request, an issue about something that could be improved, or a PR improving something.Feature request, an issue about something that could be improved, or a PR improving something.priority: lowest"Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements)."Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements).
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enhancementFeature request, an issue about something that could be improved, or a PR improving something.Feature request, an issue about something that could be improved, or a PR improving something.priority: lowest"Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements)."Nice to have" updates that are not required (tiny low impact bug fixes or QoL enhancements).
Suggestion
Add effects that act as operations, for example:
EffMultiply->multiply %~number% by %number%EffDivide->divide %~number% by %number%EffExponent->raise %~number% to [the] (power|exponent) [of] %number%(or something better)Why?
We can easily use
addandremovedue to theChangeModes withinEffChangeSo I believe adding these effects would be much nicer rather than doing
set {_int} to {_int} * 2Other
No response
Agreement