diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs index 8c29527f6..82bad6c8a 100644 --- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs +++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs @@ -34,6 +34,7 @@ internal class PointAdditions : MySessionComponentBase ["LargeLargeBlockUpgrade"] = 100, ["LargeBlockLargeGenerator"] = 300, ["LargeBlockLargeGeneratorWarfare2"] = 300, + ["LargeBlockFusionGenerator"] = 750, ["SmallHydrogenEngine"] = 1, @@ -560,7 +561,7 @@ internal class PointAdditions : MySessionComponentBase ["Hellfire_Laser_Block"] = 666, - ["Cat_StarcoreUlitity"] = 21, + ["Cat_StarcoreUlitity"] = 21, ["LargeBlockRemoteControl"] = 100, ["SmallBlockRemoteControl"] = 50, ["LargeProgrammableBlock"] = 50, @@ -612,7 +613,7 @@ internal class PointAdditions : MySessionComponentBase ["BlinkDriveLarge"] = 500, ["SCSmallJumpDrive"] = 250, - ["Cat_BadModder"] = 22, + ["Cat_BadModder"] = 22, ["APE_Strong"] = 200, ["GoalieCasemate"] = 100, ["Reaver_Coilgun"] = 115, @@ -646,7 +647,7 @@ internal class PointAdditions : MySessionComponentBase ["Thagomizer_Angled"] = 635, ["Thagomizer_Angled_Flipped"] = 635, - ["Cat_Strikecraft"] = 23, + ["Cat_Strikecraft"] = 23, ["HeavyFighterBay"] = 230, ["longsword"] = 625, ["TaiidanSingleHangar"] = 100, @@ -657,7 +658,7 @@ internal class PointAdditions : MySessionComponentBase ["TaiidanHangarBomberMedium"] = 800, ["SLAM"] = 800, //["banshee"] = 500, - ["banshee"] = 300, + ["banshee"] = 400, ["TaiidanHangarHuge"] = 1000, ["TaiidanHangar"] = 750, ["TaiidanHangarCompact"] = 500, @@ -899,6 +900,7 @@ private static MyTuple ClimbingCostRename(string blockDisplayName blockDisplayName = "Blastplate"; costMultiplier = 0f; break; + case "Banshee Hangar Bay": case "[EXO] Taiidan": case "[EXO] Taiidan Fighter Launch Rail": case "[EXO] Taiidan Bomber Launch Rail": @@ -920,6 +922,10 @@ private static MyTuple ClimbingCostRename(string blockDisplayName blockDisplayName = "[40k] Gothic Torpedo Launcher"; costMultiplier = 0.1f; break; + case "[SOL] Gewehr Flechette Shotgun": + blockDisplayName = "[SOL] Gewehr Flechette Shotgun"; + costMultiplier = 0.25f; + break; case "[MID] AX 'Spitfire' Light Rocket Turret": blockDisplayName = "[MID] Spitfire Turret"; costMultiplier = 0.15f; diff --git a/Utility Mods/StarCore Tournament Weapon Category/Data/BlockCategories_StarCoreCorporate.sbc b/Utility Mods/StarCore Tournament Weapon Category/Data/BlockCategories_StarCoreCorporate.sbc index a000d667d..e05c3a03d 100644 --- a/Utility Mods/StarCore Tournament Weapon Category/Data/BlockCategories_StarCoreCorporate.sbc +++ b/Utility Mods/StarCore Tournament Weapon Category/Data/BlockCategories_StarCoreCorporate.sbc @@ -145,6 +145,7 @@ SmallLargeBlockUpgrade LargeBlockLargeGenerator LargeLargeBlockUpgrade + LargeBlockFusionGenerator Caster_Accelerator_0 diff --git a/Utility Mods/UpgradableReactors/Data/CubeBlocks/Override_Vanilla.sbc b/Utility Mods/UpgradableReactors/Data/CubeBlocks/Override_Vanilla.sbc deleted file mode 100644 index 48bd2d8e4..000000000 --- a/Utility Mods/UpgradableReactors/Data/CubeBlocks/Override_Vanilla.sbc +++ /dev/null @@ -1,385 +0,0 @@ - - - - - - - Reactor - LargeBlockSmallGenerator - - DisplayName_Block_SmallReactor - Textures\GUI\Icons\Cubes\nuclear_reactor.dds - Description_Reactor - Large - TriangleMesh - - - Models\Cubes\Large\GeneratorSmall.mwm - - - - - - - - - - - - - - - - - - - - - - - - - SmallReactor - Z - Y - Light - 40 - - Reactors - 15 - - - 1 - 1 - 1 - - - - 0.0005 - 0.001 - - - 10.0 - - - - - Ingot - Uranium - - - - - ShipLrgNuclearSm - Damage_Reactor_Damaged - ParticleReactor - Default - BlockDestroyedExplosion_Large - WepSmallWarheadExpl - 25 - false - - 900 - 1800 - 3600 - - - PowerSystems - - - - - Reactor - LargeBlockLargeGenerator - - DisplayName_Block_LargeReactor - Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds - Description_Reactor - Large - false - TriangleMesh - - - Models\Cubes\Large\GeneratorLarge.mwm - - - - - - - - - - - - - - - - - - - - - - - - - - - - LargeReactor - Z - Y - Light - 100 - Reactors - 300 - - 2 - 2 - 2 - - - - 0.001 - 0.002 - - - 10.0 - - - - - Ingot - Uranium - - - - ShipLrgNuclearLrg - Damage_Reactor_Damaged - ParticleReactor - Default - Explosion_Warhead_30 - WepLrgWarheadExpl - 25 - false - - 900 - 1800 - 3600 - - - PowerSystems - - - - - - - Reactor - SmallBlockSmallGenerator - - DisplayName_Block_SmallReactor - Textures\GUI\Icons\Cubes\nuclear_reactor.dds - Description_Reactor - Small - TriangleMesh - - - Models\Cubes\Small\GeneratorSmall.mwm - true - - - - - - - - - - - - - - - - - - - - - - - - SmallReactor - Z - Y - Light - 20 - - Reactors - 0.5 - - - 0.5 - 0.5 - 0.5 - - - - - 0.0002 - 0.0004 - - - 10.0 - - - - - Ingot - Uranium - - - - - ShipSmNuclearSm - Damage_Reactor_Damaged - ParticleReactor - Default - BlockDestroyedExplosion_Small - WepSmallWarheadExpl - 25 - false - - 900 - 1800 - 3600 - - - PowerSystems - - - - - Reactor - SmallBlockLargeGenerator - - DisplayName_Block_LargeReactor - Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds - Description_Reactor - Small - false - TriangleMesh - - - Models\Cubes\Small\GeneratorLarge.mwm - true - - - - - - - - - - - - - - - - - - - - - - - - - - - - LargeReactor - Z - Y - 30 - Light - - Reactors - 14.75 - - - 1 - 1 - 1 - - - - 0.0005 - 0.001 - - - 10.0 - - - - - Ingot - Uranium - - - - ShipSmNuclearLrg - Damage_Reactor_Damaged - ParticleReactor - Default - BlockDestroyedExplosion_Large - WepSmallWarheadExpl - 25 - - 900 - 1800 - 3600 - - - PowerSystems - - - - diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc index a37e8ee39..d6da174f7 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc @@ -1444,5 +1444,104 @@ + + + + + + Reactor + LargeBlockFusionGenerator + + Heavy Molten Salt Reactor + Textures\GUI\Icons\Cubes\Prototech_Reactor.dds + Large reactor using molten salt technology in a more compact and elongated design. + 940mw power + 700bp cost + 700k integrity + + + Large + false + TriangleMesh + + + Models\Cubes\Large\Prototech_Reactor.mwm + + + + + + + + + + + + + + + + + + + + + + + + LargeBlockFusionGenerator + Z + Y + Light + 100 + Reactors + 940 + + 2 + 2 + 2 + + + + 0.001 + 0.002 + + + 10.0 + + + + + Ingot + Uranium + + + + ShipLrgNuclearLrg + Damage_Reactor_Damaged + ParticleReactor + Default + Explosion_Warhead_30 + WepLrgWarheadExpl + 25 + false + + 900 + 1800 + 3600 + + + PowerSystems + + + diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Small_Chem_Laser_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Small_Chem_Laser_Ammo.cs index deebfbad7..5ccde6269 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Small_Chem_Laser_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Small_Chem_Laser_Ammo.cs @@ -261,7 +261,7 @@ partial class Parts TargetLossTime = 0, // 0 is disabled, Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). MaxLifeTime = 120, // 0 is disabled, Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). Please have a value for this, It stops Bad things. AccelPerSec = 3600f, // Meters Per Second. This is the spawning Speed of the Projectile, and used by turning. - DesiredSpeed = 3600, // voxel phasing if you go above 5100 + DesiredSpeed = 5100, // voxel phasing if you go above 5100 MaxTrajectory = 3000f, // Max Distance the projectile or beam can Travel. DeaccelTime = 0, // 0 is disabled, a value causes the projectile to come to rest overtime, (Measured in game ticks, 60 = 1 second) GravityMultiplier = 0f, // Gravity multiplier, influences the trajectory of the projectile, value greater than 0 to enable. Natural Gravity Only. @@ -274,7 +274,7 @@ partial class Parts Inaccuracy = 0f, // 0 is perfect, hit accuracy will be a random num of meters between 0 and this value. Aggressiveness = 1f, // controls how responsive tracking is. MaxLateralThrust = 0.55f, // controls how sharp the trajectile may turn - TrackingDelay = 60, // Measured in Shape diameter units traveled. + TrackingDelay = 30, // Measured in Shape diameter units traveled. MaxChaseTime = 120, // Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). OverideTarget = false, // when set to true ammo picks its own target, does not use hardpoint's. MaxTargets = 0, // Number of targets allowed before ending, 0 = unlimited