From 6a87804366c9da965924d6836202fdcfafa1c3fe Mon Sep 17 00:00:00 2001 From: TopperDEL Date: Mon, 18 Mar 2024 20:11:58 +0100 Subject: [PATCH] Fix: Typo Was missing an "/" --- docs/Pages/Guides/Getting-Started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Pages/Guides/Getting-Started.md b/docs/Pages/Guides/Getting-Started.md index 3bacef3..a4420b4 100644 --- a/docs/Pages/Guides/Getting-Started.md +++ b/docs/Pages/Guides/Getting-Started.md @@ -50,7 +50,7 @@ the recommended tool for those targeting Android platforms. StereoKit is OpenXR based, so will work in any environment that supports OpenXR! On PC, this means you'll want a desktop runtime such as SteamVR, Quest + Link, the Windows Mixed Reality Portal, or Monado. If no OpenXR -runtime is found, StereoKit will provide a [nice Simulator]({{site.url}}Pages/Guides/Using-The-Simulator.html) +runtime is found, StereoKit will provide a [nice Simulator]({{site.url}}/Pages/Guides/Using-The-Simulator.html) that's great for development! Some runtimes, such as the Windows Mixed Reality Portal, also provide a simulator of their own, so you can test their runtime without a headset.