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- Replaced waif counter with dictionary
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- Added tokenize_input() which takes strings written by players and tokenizes them into contextually aware verbs, macros, targets, and pronouns.
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## 2.7.1 (Sep 17, 2023)
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### Bug Fixes
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- Various 64-bit compatibility fixes.
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- PCRE cache no longer ignores the case sensitive option. And other improvements.
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- Fix various race conditions.
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- Fix a memory leak when LOG_CODE_CHANGES is enabled and you program a verb and then remove it.
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### New Features
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- Each connection now has an option to enable TCP keep-alives. These can be configured with `set_connection_option` by either specifying 1 (to enable and use defaults) or by specifying a map of options. The option keys are: idle, interval, and count. More information on what they do, and default values, can be found in options.h.
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-`listen()` now accepts a new key in its option map: interface. This allows you to specify the interface to listen on. (Similar to the --ipv4 or --ipv6 command-line arguments.)
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-`listeners()` now shows the interface being listened on.
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## 2.7.0 (Mar 5, 2023)
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### Bug Fixes
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- Fix a memory leak in `open_network_connection()` that occurred after a successful connection.
To change the build, use: `cmake -D CMAKE_BUILD_TYPE:STRING=BuildNameHere ../`
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To change the build, use: `cmake -DCMAKE_BUILD_TYPE=BuildNameHere ../`
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### Login screen not showing
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Due to the way proxy detection works, if you're connecting to your MOO from localhost, you won't see the login screen. This is a minor inconvenience and shouldn't affect your ability to actually use your MOO. However, if it bothers you, you can disable HAProxy rewriting:
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