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fix!: Prefab roots should not be deactivated by Nautilus (#548)
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Nautilus/Handlers/PrefabHandler.cs

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@@ -60,7 +60,6 @@ private static IEnumerator InitPrefabAsync(TaskResult<GameObject> gameObject, Pr
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InternalLogger.Error($"PrefabHandler: PrefabFactory returned null for {info.ClassID}");
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yield break;
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}
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obj.SetActive(false);
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var techType = info.TechType;
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var classId = info.ClassID;

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