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Merge pull request #244 from SubnauticaModding/Newtonsoft-Patcher-Hotfix
Newtonsoft patcher hotfix
2 parents 372d7e8 + cc43d62 commit a3e9e79

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14 files changed

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-20
lines changed

14 files changed

+20
-20
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Data/latest-version.txt

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@@ -1 +1 @@
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4.2.0.0
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4.2.1.0

Executable/Properties/AssemblyInfo.cs

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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]

Installer/BZ.EXP.iss

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#endif
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#define Name "QModManager" ; The name of the game will be added after it
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#define Version "4.2"
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#define Version "4.2.1"
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#define Author "QModManager"
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#define URL "https://github.com/QModManager/QModManager"
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#define SupportURL "https://discord.gg/UpWuWwq"

Installer/BZ.STABLE.iss

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#endif
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#define Name "QModManager" ; The name of the game will be added after it
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#define Version "4.2"
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#define Version "4.2.1"
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#define Author "QModManager"
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#define URL "https://github.com/QModManager/QModManager"
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#define SupportURL "https://discord.gg/UpWuWwq"

Installer/Properties/AssemblyInfo.cs

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[assembly: Guid("8c6c9a0b-80c4-43d2-89f2-749e6f09fdda")]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]

Installer/SN.EXP.iss

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@@ -5,7 +5,7 @@
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#endif
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#define Name "QModManager" ; The name of the game will be added after it
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#define Version "4.2"
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#define Version "4.2.1"
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#define Author "QModManager"
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#define URL "https://github.com/QModManager/QModManager"
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#define SupportURL "https://discord.gg/UpWuWwq"

Installer/SN.STABLE.iss

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@@ -5,7 +5,7 @@
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#endif
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#define Name "QModManager" ; The name of the game will be added after it
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#define Version "4.2"
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#define Version "4.2.1"
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#define Author "QModManager"
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#define URL "https://github.com/QModManager/QModManager"
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#define SupportURL "https://discord.gg/UpWuWwq"

OculusNewtonsoftRedirect/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]

QModManager/BepInex/Plugins/LogFilter.cs

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@@ -13,7 +13,7 @@ internal class LogFilter : BaseUnityPlugin
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{
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internal const string PluginGuid = "QModManager.LogFilter";
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internal const string PluginName = PluginGuid;
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internal const string PluginVersion = "4.2";
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internal const string PluginVersion = "4.2.1.0";
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private void Awake()
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{

QModManager/BepInex/Plugins/QMMLoader.cs

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@@ -23,7 +23,7 @@ public class QMMLoader : BaseUnityPlugin
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{
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internal const string PluginGuid = "QModManager.QMMLoader";
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internal const string PluginName = "QMMLoader";
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internal const string PluginVersion = "4.2";
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internal const string PluginVersion = "4.2.1.0";
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internal static List<QMod> QModsToLoad;
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private static Initializer Initializer;

QModManager/Properties/AssemblyInfo.cs

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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]
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[assembly: InternalsVisibleTo("QMMTests")]
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[assembly: InternalsVisibleTo("QModManager")]

QModPluginEmulator/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]
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[assembly: NeutralResourcesLanguage("en")]
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[assembly: InternalsVisibleTo("QModManager.QMMLoader")]

QModPluginEmulator/QModPluginGenerator.cs

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private static TypeloaderCache PluginCache;
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[Obsolete("Should not be used!", true)]
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public static void Initialize()
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public static void Finish()
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{
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try
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{

UnityAudioFixer/Properties/AssemblyInfo.cs

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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.2")]
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[assembly: AssemblyFileVersion("4.2")]
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[assembly: AssemblyVersion("4.2.1.0")]
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[assembly: AssemblyFileVersion("4.2.1.0")]

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