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Merge pull request #186 from SubnauticaModding/dev
QMM 4.0.2.2 for SN1 - Bepinex Cache IO fix
2 parents 0397662 + e8348e3 commit afcf7cf

21 files changed

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-16
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Build/InstallerExtensions.dll

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Build/QModInstaller.dll

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Build/QModManager.QMMLoader.dll

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Build/QModManager.UnityAudioFixer.dll

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Build/QModManager.exe

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Build/QModManager_Setup.exe

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Build/VortexPackage.zip

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Data/latest-version.txt

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4.0.2.1
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4.0.2.2

Executable/Properties/AssemblyInfo.cs

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@@ -12,5 +12,5 @@
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]

Installer/Properties/AssemblyInfo.cs

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[assembly: Guid("8c6c9a0b-80c4-43d2-89f2-749e6f09fdda")]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]

Installer/QModsInstallerScript.iss

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@@ -5,7 +5,7 @@
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#endif
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#define Name "QModManager" ; The name of the game will be added after it
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#define Version "4.0.2.1"
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#define Version "4.0.2.2"
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#define Author "QModManager"
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#define URL "https://github.com/QModManager/QModManager"
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#define SupportURL "https://discord.gg/UpWuWwq"

QMMHarmonyShimmer/Properties/AssemblyInfo.cs

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@@ -33,6 +33,6 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]
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[assembly: NeutralResourcesLanguage("en")]

QMMLoader/Properties/AssemblyInfo.cs

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@@ -33,6 +33,6 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]
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[assembly: NeutralResourcesLanguage("en")]

QModManager/Patching/Patcher.cs

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@@ -67,6 +67,7 @@ internal static void Patch()
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{
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Logger.Info("Folder structure:");
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IOUtilities.LogFolderStructureAsTree();
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Logger.Info("Folder structure ended.");
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}
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catch (Exception e)
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{

QModManager/Properties/AssemblyInfo.cs

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@@ -13,8 +13,8 @@
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[assembly: ComVisible(false)]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]
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[assembly: InternalsVisibleTo("QMMTests")]
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[assembly: InternalsVisibleTo("QModManager")]

QModManager/Utility/IOUtilities.cs

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@@ -9,6 +9,7 @@ internal static class IOUtilities
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{
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internal static readonly HashSet<string> BannedFolders = new HashSet<string>()
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{
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".backups",
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".git",
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".svn",
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"OST",

QModPluginEmulator/Properties/AssemblyInfo.cs

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@@ -33,8 +33,8 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]
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[assembly: NeutralResourcesLanguage("en")]
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[assembly: InternalsVisibleTo("QModManager.QMMLoader")]

QModPluginEmulator/QModPluginGenerator.cs

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@@ -155,6 +155,9 @@ private static void ClearBepInExCache()
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throw new InvalidOperationException($"BepInEx Cache Path invalid! ({BepInExCachePath})");
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}
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if (!Directory.Exists(BepInExCachePath))
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return;
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Logger.LogInfo("Clearing BepInEx cache...");
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var stopwatch = Stopwatch.StartNew();
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UnityAudioFixer/Properties/AssemblyInfo.cs

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@@ -32,5 +32,5 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("4.0.2.1")]
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[assembly: AssemblyFileVersion("4.0.2.1")]
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[assembly: AssemblyVersion("4.0.2.2")]
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[assembly: AssemblyFileVersion("4.0.2.2")]

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