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Adding critical messages to the main menu using QModServices
zorgesho edited this page Apr 24, 2020
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using QModManager.API;
...
QModServices.Main.AddCriticalMessage("Some critical message");
If there is something missing or ambiguous, please create an issue or contact us on the Subnautica Modding Discord using our tags:
- PrimeSonic:
@PrimeSonic#0667
- Metious:
@Metious#3682