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Multiplayer #8

@bedekelly

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@bedekelly

This might not fit into one issue, but here's roughly what we need to get multiplayer working:

  • Handle "other person's gamestate" messages from the server
  • Interpolate other person's gamestate with local physics
  • Make sure input etc. is only handled for our window
  • Display "opponent" somewhere visible on the other screen
  • Handle matchmaking on the server
  • Play audio when the opponent has a collision

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