Low Poly Terrains #435
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TokisanGames
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To make a low poly terrain you need:
Instructions:
This is the updated shader snippet to calculate screen space normals:
Customize the shader as you see fit. You can use the default shader for painting, but it is overkill and has features that should be stripped out.
This method currently has an artifact on the LOD boundary which might be addressed by future improvements. Expanding mesh_size pushes it out further.
See #422 for a more complete example, but use the updated snippet here.
See #434 for gathered normals, instead of screenspace normals shown here. From @Xtarsia: "I think the screenspace method is better for [this] case."
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