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Extend windows dependency range to 0.53-0.61 (#269)
Updates the requirements on [windows](https://github.com/microsoft/windows-rs) to permit the latest version. - [Release notes](https://github.com/microsoft/windows-rs/releases) - [Commits](https://github.com/microsoft/windows-rs/commits) --- updated-dependencies: - dependency-name: windows dependency-type: direct:production ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
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Cargo.toml

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@@ -52,7 +52,7 @@ objc2-metal = { version = "0.3", default-features = false, features = [
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winapi = { version = "0.3.9", features = ["d3d12", "winerror", "impl-default", "impl-debug"], optional = true }
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[target.'cfg(windows)'.dependencies.windows]
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version = ">=0.53,<=0.59"
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version = ">=0.53, <=0.61"
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features = [
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"Win32_Graphics_Direct3D12",
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"Win32_Graphics_Dxgi_Common",
@@ -69,7 +69,7 @@ winapi = { version = "0.3.9", features = ["d3d12", "d3d12sdklayers", "dxgi1_6",
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[target.'cfg(windows)'.dev-dependencies.windows]
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# API-breaks since Windows 0.58 only affect our examples
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version = ">=0.58,<=0.59"
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version = ">=0.58, <=0.61"
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features = [
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D12",

src/visualizer/memory_chunks.rs

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@@ -80,7 +80,6 @@ pub(crate) fn render_memory_chunks_ui<'a>(
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if cursor_idx < data.len() {
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bytes_required = data[cursor_idx].size;
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}
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continue;
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}
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let bytes_used = bytes_required.min(bytes_left);

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