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In this project I was observing some very strange performance issues. It seemed that the first of the three executions of the benchmark was far faster than the next two. This seems to be the result of a bug to do with the 'getBoundsForBubble' function. In the screenshot below, you can see the three runs, and how the first one is far faster than the next ones.
You can also see that the reason the next two runs are way slower is because of getBoundsForBubble. I haven't done any research on why this is happening.