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Update Settings to move "slap" objects into a Separate File #1033

Update Settings to move "slap" objects into a Separate File

Update Settings to move "slap" objects into a Separate File #1033

Triggered via pull request November 25, 2025 01:04
Status Success
Total duration 29s
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Dotnet.yml

on: pull_request
Build & Test
26s
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10 warnings
Build & Test: DiscordBot/Skin/SkinModuleJsonConverter.cs#L29
Nullability of type of parameter 'value' doesn't match overridden member (possibly because of nullability attributes).
Build & Test: DiscordBot/Skin/SkinModuleJsonConverter.cs#L12
Nullability of type of parameter 'existingValue' doesn't match overridden member (possibly because of nullability attributes).
Build & Test: DiscordBot/Services/LoggingService.cs#L282
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/LoggingService.cs#L275
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/LoggingService.cs#L269
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/LoggingService.cs#L125
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/LoggingService.cs#L113
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/CommandHandlingService.cs#L288
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Services/UnityHelp/CannedResponseService.cs#L262
Cannot convert null literal to non-nullable reference type.
Build & Test: DiscordBot/Domain/Casino/Discord/RockPaperScissorsDiscordGameSession.cs#L10
'RockPaperScissorsDiscordGameSession.GetCurrentPlayerName()' hides inherited member 'DiscordGameSession<RockPaperScissors>.GetCurrentPlayerName()'. Use the new keyword if hiding was intended.