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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/CHANGELOG.md
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- Fixed InputAction.bindings.count not getting correctly updated after removing bindings with Erase().
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- Fixed an issue where connecting a gamepad in the editor with certain settings will cause memory and performance to degrade ([case UUM-19480](https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-19480)).
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- Fixed issue leading to a stack overflow crash during device initialization in `InsertControlBitRangeNode` (case ISXB-405).
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- Fixed the issue where saving and loading override bindings to JSON would set unassigned overrides (that were `null`) to assigned overrides (as an empty string `""`).
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