@@ -74,7 +74,6 @@ IEnumerator WaitForActionRename(int index, bool isActive, double timeoutSecs = 5
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#endregion
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[ Test ]
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- [ Ignore ( "Instability, see ISXB-1284" ) ]
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public void CanListActionMaps ( )
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{
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var actionMapsContainer = m_Window . rootVisualElement . Q ( "action-maps-container" ) ;
@@ -88,7 +87,6 @@ public void CanListActionMaps()
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}
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[ UnityTest ]
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- [ Ignore ( "Instability, see ISXB-1284" ) ]
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public IEnumerator CanCreateActionMap ( )
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{
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var button = m_Window . rootVisualElement . Q < Button > ( "add-new-action-map-button" ) ;
@@ -117,7 +115,6 @@ public IEnumerator CanCreateActionMap()
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}
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[ UnityTest ]
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- [ Ignore ( "Instability, see ISXB-1284" ) ]
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public IEnumerator CanRenameActionMap ( )
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{
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var actionMapsContainer = m_Window . rootVisualElement . Q ( "action-maps-container" ) ;
@@ -166,7 +163,6 @@ public IEnumerator CanRenameActionMap()
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}
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[ UnityTest ]
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- [ Ignore ( "Instability, see ISXB-1284" ) ]
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public IEnumerator CanDeleteActionMap ( )
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{
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var actionMapsContainer = m_Window . rootVisualElement . Q ( "action-maps-container" ) ;
@@ -195,7 +191,6 @@ public IEnumerator CanDeleteActionMap()
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}
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[ UnityTest ]
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- [ Ignore ( "Instability, see ISXB-1284" ) ]
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public IEnumerator CanRenameAction ( )
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{
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var actionContainer = m_Window . rootVisualElement . Q ( "actions-container" ) ;
@@ -215,6 +210,8 @@ public IEnumerator CanRenameAction()
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// Click twice to start the rename
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SimulateClickOn ( actionItem [ 1 ] ) ;
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+ yield return WaitForNotDirty ( ) ;
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+
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// If the item is already focused, don't click again
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if ( ! actionItem [ 1 ] . IsFocused )
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{
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