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- # Sonarqube scanner job for the Input System Package
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- Windows-Dotnet-SonarScanner :
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- name : Dotnet Sonar Scanner Windows Input System
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- agent :
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- type : Unity::VM
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- flavor : b1.large
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- image : package-ci/win10-sonar:stable
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- variables :
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- EDITOR_VERSION : " 2021.3"
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- SONAR_HOST_URL : " https://sonar-staging.internal.unity3d.com"
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- SONARQUBE_PROJECT_NAME : " SonarProject"
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- SONAR_PROJECT_KEY : " input:com.unity.inputsystem"
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- RIDER_VERSION : " 3.0.12"
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- commands :
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- - |
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- cd %YAMATO_WORK_DIR%
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- unity-downloader-cli -u %EDITOR_VERSION% -c Editor --fast --wait
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- - |
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- unity-config project create %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%
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- unity-config settings project-path %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%
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- unity-config project add dependency com.unity.ide.rider@%RIDER_VERSION%
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- move %YAMATO_SOURCE_DIR%\Packages\com.unity.inputsystem %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Packages\com.unity.inputsystem
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- - start /W %YAMATO_WORK_DIR%\.Editor\Unity.exe -projectPath %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME% -batchmode -quit -nographics -logFile %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Editor.log -executeMethod "Packages.Rider.Editor.RiderScriptEditor.SyncSolution"
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- - |
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- # If not triggered by a PR pass branch name, otherwise PR parameters
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- IF "%YAMATO_PR_ID%" == "" ( set SONAR_ANALYSIS_TYPE_PARAM=/d:sonar.branch.name=%GIT_BRANCH% ) ELSE ( set SONAR_ANALYSIS_TYPE_PARAM=/d:sonar.pullrequest.key=%YAMATO_PR_ID% /d:sonar.pullrequest.branch=%GIT_BRANCH% /d:sonar.pullrequest.base=%YAMATO_PR_TARGET_BRANCH% )
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- cmd /v /s /c "dotnet sonarscanner begin /k:"%SONAR_PROJECT_KEY%" /d:sonar.login=!SONAR_TOKEN_STAGING! /d:sonar.host.url=%SONAR_HOST_URL% /d:sonar.projectBaseDir=%YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Packages\com.unity.inputsystem /d:sonar.sourceEncoding="UTF-8" %SONAR_ANALYSIS_TYPE_PARAM% /d:sonar.scm.provider=git /d:sonar.log.level=DEBUG /d:sonar.verbose=true /d:sonar.qualitygate.wait=true"
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- dotnet build %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\%SONARQUBE_PROJECT_NAME%.sln /t:Rebuild /p:SonarQubeTestProject=false
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- cmd /v /s /c "dotnet sonarscanner end /d:sonar.login=!SONAR_TOKEN_STAGING!"
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- artifacts :
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- logs :
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- paths :
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- - " **/*.log"
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- triggers :
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- pull_requests :
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- - targets :
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- only :
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- - " develop"
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+ # # Sonarqube scanner job for the Input System Package
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+ # Windows-Dotnet-SonarScanner:
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+ # name: Dotnet Sonar Scanner Windows Input System
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+ # agent:
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+ # type: Unity::VM
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+ # flavor: b1.large
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+ # image: package-ci/win10-sonar:stable
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+ # variables:
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+ # EDITOR_VERSION: "2021.3"
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+ # SONAR_HOST_URL: "https://sonar-staging.internal.unity3d.com"
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+ # SONARQUBE_PROJECT_NAME: "SonarProject"
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+ # SONAR_PROJECT_KEY: "input:com.unity.inputsystem"
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+ # RIDER_VERSION: "3.0.12"
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+ # commands:
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+ # - |
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+ # cd %YAMATO_WORK_DIR%
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+ # unity-downloader-cli -u %EDITOR_VERSION% -c Editor --fast --wait
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+ # - |
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+ # unity-config project create %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%
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+ # unity-config settings project-path %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%
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+ # unity-config project add dependency com.unity.ide.rider@%RIDER_VERSION%
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+ # move %YAMATO_SOURCE_DIR%\Packages\com.unity.inputsystem %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Packages\com.unity.inputsystem
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+ # - start /W %YAMATO_WORK_DIR%\.Editor\Unity.exe -projectPath %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME% -batchmode -quit -nographics -logFile %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Editor.log -executeMethod "Packages.Rider.Editor.RiderScriptEditor.SyncSolution"
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+ # - |
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+ # # If not triggered by a PR pass branch name, otherwise PR parameters
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+ # IF "%YAMATO_PR_ID%" == "" ( set SONAR_ANALYSIS_TYPE_PARAM=/d:sonar.branch.name=%GIT_BRANCH% ) ELSE ( set SONAR_ANALYSIS_TYPE_PARAM=/d:sonar.pullrequest.key=%YAMATO_PR_ID% /d:sonar.pullrequest.branch=%GIT_BRANCH% /d:sonar.pullrequest.base=%YAMATO_PR_TARGET_BRANCH% )
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+ # cmd /v /s /c "dotnet sonarscanner begin /k:"%SONAR_PROJECT_KEY%" /d:sonar.login=!SONAR_TOKEN_STAGING! /d:sonar.host.url=%SONAR_HOST_URL% /d:sonar.projectBaseDir=%YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\Packages\com.unity.inputsystem /d:sonar.sourceEncoding="UTF-8" %SONAR_ANALYSIS_TYPE_PARAM% /d:sonar.scm.provider=git /d:sonar.log.level=DEBUG /d:sonar.verbose=true /d:sonar.qualitygate.wait=true"
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+ # dotnet build %YAMATO_SOURCE_DIR%\%SONARQUBE_PROJECT_NAME%\%SONARQUBE_PROJECT_NAME%.sln /t:Rebuild /p:SonarQubeTestProject=false
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+ # cmd /v /s /c "dotnet sonarscanner end /d:sonar.login=!SONAR_TOKEN_STAGING!"
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+ # artifacts:
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+ # logs:
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+ # paths:
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+ # - "**/*.log"
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+ # triggers:
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+ # pull_requests:
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+ # - targets:
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+ # only:
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+ # - "develop"
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