Commit 4624d38
SmokeLighting - 2022.3 (#10)
* Update to 21.3
sucessfull
* 21.3 -> 22.1 (errors)
* color correction
* upgrade to 22.2
* library cleanup => clean reimport
* skinned mesh upgrade
* upgrade corrections
* Corrections and up to a17
* update to 2b16
* HDRP fullscreen + volumetric sample
* SmokeSample
* reduced textures
was LFS blocked
* Track TGA with Git LFS
* tga lfs
* portal texture
* replaced big textures
* moved to 22.2.2f1
* 3rd perso controller back
* recordings ignored
* camera
* cam timeline
* smoke added to sample list
* canvas size for scene list
* emissive GI tests + cristals add
* light layers
* reflection probes
* APV baking
* APV baking set + new bake
* scene clean
* 22.2.3f1
for apv fix
* lighting
* file clean + lighting baked
* new bake + clean graphs
* ?
* light bake + file clean
* floor emissive
* files clean
* deleted 3rd person controller
* material files org + fog tweak
* rocks portal
* render + reduced files
fog, exposure, gained 60M space
* Crystals wip
* crystals emissive
* new cave top mesh
16MB -> 700KB
* crystals V2
* files optimization pass
520MB
* crystals emissive
* material emissive script
* fbx esport + tag GI
* lighting and crystals
* crystals polish
* samples list image
* samples list aligned + crystals shader change
* lighting pass
* fog speed
* delete useless
candes + rocks
* crystal graph clean
* fix error
* rock edit
* rock process 2
* static batching disabled + light bake
static batching disabled because of changes when entering play mode (bug with APV?)
* fix instancing issue
added lifetme, disabled aging in update
* baking lights?
* file size pass
* cam path + light bake
* 3D Game kit deleted unused
Dropship and Grenadier elements
* Gooball textures optim
* Brazero using flames only
keeping smoke files for now
* lighting
* new baking
* SDF Collision
* added brasero mesh SDF collision
* enabled a part
push just to save state before new light tests
* light bake
* crystals emissive tweak
* motion vector
vector texture is wrong?
* motion vectors + textures optim
* flames smoke textures deleted
* deleted unused
* reimported
* last optim pass
textures downscale + manual crystals batch size
* forgot those
moved the script in correct folder
* update to 2.10f1
errors
* transparency overdraw
wip
* portal smoke optimized version
* crystals optim
* forgot this one
* bonefire shader update
* magic book shader
* Meteorite SG update - ERRORS
needs dev input / wait fix
* smoke container
* update to 22.3.2f1
* fixed bonefire VFX error
* Fixed genie missing particles
* Genie VFX capacity optim
* fix missing commits since update
* fixes
* updated to 22.3.7f1
* update to 22.3.8f1 + fix ellen skinned water
* update vignette + desrciption
forgot to push projectfile
* fix genie + bonfire
* clean project
* im not sure why this updated
* fix morphing face error
* water skinned mesh improvement and mùmissing smoke
* deleted Quixel detailmaps
* fix pass
* replaced volume setting
delete fullscreensample + flag asset to replace
* [Genie] Fixed visual artifacts
* [MagicBook] Enabled double-sided in order to render both sides of book pages
The right-side book pages have flipped faces. After upgrading to a new SG integration, we did not enable Double-Sided mode, which renders both sides of faces for book pages. Right now, it is enabled in the Output Inspector.
* clean unused
* deleted detailmaps
* Fixed some warnings
* replaced stairs assets
* SmokePortal: altar prefab change
new stairs
* Fixed some warnings in Editor
- Changed font character to Dynamic
- Update GrassWind ShaderGraph nodes
- Commented out unused variable in script
* EventSystem error + scene order fix
* deleted deprecated light script
* Graph comments and groups
+ flames changed to unlit particles
* distortion fix
* new bricks
* enable instancing
* pckg: visual studio editor updt and profiler analyzer
* crystall reflection correction
* portal additions capacities
* capacities
* [MagicBook] Fixed Pages being incorrectly lit
* Re-assigned PortalSmoke asset
* env textures
* README file
- fixed formating in old
- added new release
* essential correction
* stairs smoothness
* release date update
---------
Co-authored-by: Vita Skruibytė <vita.skruibyte@unity3d.com>
Co-authored-by: Jans Margevics <jans.margevics@jans.margevics-MQ1M>1 parent 9dcaf5f commit 4624d38
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876 files changed
+332633
-181401
lines changed- Assets
- HDRP
- SampleLoader
- Font
- Screenshots
- Samples
- ARRadar
- Materials
- BonFire
- BonFire
- Trees-Wind
- VFX
- Shaders
- Butterflies
- Mesh
- Common
- 3DGameKitCharacters
- Animations
- Materials
- Chomper
- Dropship
- Grenadier
- Pistol
- Staff
- Textures
- Dropship
- Grenadier
- Clouds
- Kenney
- CharacterKit
- Nature Kit/Models/FBX format/Materials
- Standard Assets/Characters/ThirdPersonCharacter/Materials
- Textures/harshbricks-Unity
- EllenHologram
- Textures
- EllenSkinnedMesh
- Effects
- ShadersTexturesMaterials
- GenieMagicLamp
- Art
- Desert
- MagicLamp
- Scripts
- VFX
- GooBall
- GooBall
- TheLabs
- Materials/Environment
- ListeningRoom
- ObservationRoom
- Textures/Environment
- ListeningRoom
- ObservationRoom
- VFX
- GrassWind
- TerrainMaterials
- High Definition RP
- 15.0.1
- Volumetric Samples
- 3D Textures
- Scripts
- MagicBook
- Art/Materials
- MagicBook
- Misc
- ShaderGraph
- VFX
- SubGraphs
- Meteorite
- Materials
- VFXShaders
- VFX
- MainMeteorite
- MorphingFace
- Portal
- Materials
- RibbonPack
- SmokePortal
- 6way_Textures
- Environments
- Blocks
- Brick1
- Brick2
- Brick3
- Brick4
- Brick5
- Materials
- Concrete_A
- General
- Rocks
- Rock_06
- Materials
- Rock_31
- Materials
- SmallCliff_01
- Materials
- Stairs
- brickPileA
- corridor_afterWarp
- corridor_afterWarp_ground
- corridor_afterWarp_wallA
- smallRocks
- SmokePortal
- VFXGraphs
- SpaceshipHoloTable
- Environment/Props/Materials
- Lighting/Materials
- Rendering
- VFX
- UnityLogo
- VFX Toolbox/2.1.0-preview/Vertex Animation Textures (VATs)/Shaders
- Visual Effect Graph/7.4.1/VisualEffectGraph Additions
- Subgraphs
- Blocks
- Operators
- Tween
- VFX
- Volumetric
- VoxelizedTerrain
- Packages
- ProjectSettings
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