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Baked Lighting

benjaminsunity edited this page Oct 3, 2018 · 1 revision

Purpose: Lightmaps in this scene are generated from the progressive lightmapper. Three light types are tested: spot, directional, and point lights.

Test Setup: All objects and lights in this scene are static. The location of light sources is indicated by orange objects surrounded by diffuse halos. The type of light can be identified by the label near each light.

Test Method: Ensure that the lighting matches the image below. Compare the directionality of shadows, saturation of light of surfaces, hue of light on surfaces, and softness of shadow edges. Shadows and lighting should appear the same in the left eye, right eye, Editor GameView, and the player’s standalone mirror (if applicable). This test should be run in the Editor and Player.

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