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Packaging.cs
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AlembicImporter/Assets/Packaging.cs

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using UnityEditor;
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public class AlembicImporterPackaging
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public class AlembicForUnityPackaging
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{
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[MenuItem("Assets/Make AlembicImporter.unitypackage")]
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[MenuItem("Assets/Make AlembicForUnity.unitypackage")]
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public static void MakePackage_Alembic()
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{
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string[] files = new string[]
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{
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"Assets/UTJ",
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"Assets/StreamingAssets/UTJ",
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};
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AssetDatabase.ExportPackage(files, "AlembicImporter.unitypackage", ExportPackageOptions.Recurse);
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AssetDatabase.ExportPackage(files, "AlembicForUnity.unitypackage", ExportPackageOptions.Recurse);
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}
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}
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#endif // UNITY_EDITOR

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