diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 9be9bbdee8..88c351890a 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,6 +10,28 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added + +### Changed + + +### Deprecated + + +### Removed + + +### Fixed + + +### Security + + +### Obsolete + +## [2.8.0] - 2025-12-08 + +### Added + - It is now possible to control which port clients will bind to using the `UnityTransport.ConnectionData.ClientBindPort` field. If not set, clients will bind to an ephemeral port (same as before this change). (#3764) - Added a flag to override command-line arguments (port and ip) in `SetConnectionData`. (#3760) - Added a command-line singleton to parse environment command-line arguments. (#3760) @@ -25,12 +47,6 @@ Additional documentation and release notes are available at [Multiplayer Documen - Improve performance of `NetworkTransformState`. (#3770) - Changed NetworkAnimator to use the `RpcAttribute` along with the appropriate `SendTo` parameter. (#3586) -### Deprecated - - -### Removed - - ### Fixed - Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787) @@ -41,12 +57,6 @@ Additional documentation and release notes are available at [Multiplayer Documen - Fixed issue where using the dedicated server package would override all attempts to change the port by code. (#3760) - Fixed issue with authority animator instance sending itself RPCs. (#3586) -### Security - - -### Obsolete - - ## [2.7.0] - 2025-10-27 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 81d24f6deb..30feb7f2ca 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.8.0", + "version": "2.8.1", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",