diff --git a/Game.cpp b/Game.cpp index 9a986b2..1b50d02 100644 --- a/Game.cpp +++ b/Game.cpp @@ -2244,6 +2244,11 @@ void Game::GenerateTestPattern_FlickerConstant(ID2D1DeviceContext2* ctx) //**** title << "Monitor: " << setw(10) << setprecision(3) << m_monitorSyncRate << L"Hz"; title << setw(9) << setprecision(1) << m_monitorSyncRate * m_frameTime << "X\n"; + if (m_targetFrameRate > m_displayFrequency) + { + title << "\nWARNING: Target frame rate is higher than the current maximum display frequency\n"; + } + #if 0 // display brightness level for this test title << setprecision(0);